private void OnGUI()
        {
            GUI.DrawTexture(leftSpace, GUIResources.GetMediumTexture_1());
            GUI.DrawTexture(middleSpace, GUIResources.GetGraphSpaceTexture());
            GUI.DrawTexture(rightSpace, GUIResources.GetMediumTexture_1());


            FitRects();
            Resizing(Event.current);

            leftWidthFactor  = leftSpace.width / this.position.width;
            rightWidthFactor = rightSpace.width / this.position.width;

            Event e = Event.current;

            graphSpace.Draw(middleSpace);
            DrawLeftSpace(e);
            DrawRightSpace(e);

            graphSpace.UserInput(e, middleSpace, this);

            if (animator != null)
            {
                EditorUtility.SetDirty(animator);
            }
        }
コード例 #2
0
 private void DrawTexturesInRects()
 {
     GUI.DrawTexture(creatorPlacing, GUIResources.GetDarkTexture());
     GUI.DrawTexture(creatorTypeSelecting, GUIResources.GetGraphSpaceTexture());
     GUI.DrawTexture(elementsListSection, GUIResources.GetMediumTexture_2());
     GUI.DrawTexture(elementOptionsSection, GUIResources.GetMediumTexture_1());
 }