public Player(Texture2D tex, Vector2 pos, Rectangle hitBox, TexManager tM, Goal eGoal) : base(tex, pos, hitBox) { this.tex = tex; this.pos = pos; this.tM = tM; this.hitBox = hitBox; vel = new Vector2(0, 0); this.eGoal = eGoal; }
public StandardEnemy(Texture2D tex, Vector2 pos, Rectangle hitBox, TexManager tM, Goal pGoal, Color c) : base(tex, pos, hitBox) { this.tex = tex; this.pos = pos; this.tM = tM; this.hitBox = hitBox; this.pGoal = pGoal; this.c = c; vel = new Vector2(0, 0); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here tM = new TexManager(Content); gM = new GameManager(tM); graphics.PreferredBackBufferWidth = 1500; graphics.PreferredBackBufferHeight = 900; //graphics.IsFullScreen = true; graphics.ApplyChanges(); base.Initialize(); }
public GameManager(TexManager tM) { this.tM = tM; LoadGame(); hitBoxes = new Rectangle(0, 0, 0, 0); }