コード例 #1
0
        public Scene MakeSmithScene()
        {
            if (smithScene != null)
            {
                return(smithScene);
            }
            Console.Out.WriteLine("SmithScene made");
            smithScene = new Scene();

            smithScene.AddLight(new ShadowDirectionalLight(Util.White3, 1f, -Vector3.UnitZ, 2048));
            smithScene.AddLight(new DirectionalLight(Util.White3, 0.4f, Vector3.UnitZ));

            smithScene.AddEntity(new MeshEntity(new Mesh(Util.MESHPATH + "house/floorWalls/floor.plybin")));
            smithScene.AddEntity(new HatchEntity(this, new Mesh(Util.MESHPATH + "house/hatch/hatchHole.plybin"), new Mesh(Util.MESHPATH + "house/hatch/hatch.plybin"), new Vector3(-2.85f, 0, 0), 0, 1, 0, 4, 4));
            Player = new PlayerEntity(4, 0, new Mesh(Util.MESHPATH + "player.plybin"), new Vector4(1, 1, 1, 0.5f), 4, 3);
            smithScene.AddEntity(Player);

            var longWallMesh = new Mesh(Util.MESHPATH + "house/floorWalls/longWall.plybin");

            smithScene.AddEntity(new MeshEntity(longWallMesh, -16f, 0, 0, -0.2f, 0, PI / 2, 1, 24));
            smithScene.AddEntity(new MeshEntity(longWallMesh, 0, 12f, 0, -0.2f, 0, 0, 32, 1));
            smithScene.AddEntity(new MeshEntity(new Mesh(Util.MESHPATH + "house/floorWalls/cornerWall.plybin"), 16, 0, 0, 0, 0, 0, 1, 32));
            smithScene.AddEntity(new MeshEntity(new Mesh(Util.MESHPATH + "house/floorWalls/extraLongWall.plybin"), 3.5f, -11.5f, 0, -0.2f, 0, PI, 40, 0.2f));             //bottom

            smithScene.AddEntity(new FoundryEntity(this, new Mesh(Util.MESHPATH + "house/foundry/foundry.plybin"), new Mesh(Util.MESHPATH + "house/foundry/foundryMetal.plybin"), Matrix4.CreateTranslation(0, 0, 2.49f),
                                                   new Mesh(Util.MESHPATH + "house/foundry/foundryFall.plybin"), new Vector3(1.5f, 2, 1.5f), 11, -8, FoundryMeshInfo.CreateIngotMatrices(), 7, 7));
            smithScene.AddEntity(new BigBellowEntity(this, new Mesh(Util.MESHPATH + "house/bellow/bigBellow.plybin"), Matrix4.CreateTranslation(0, -4, 4.32f), new Mesh(Util.MESHPATH + "house/bellow/bigBellowRig.plybin"),
                                                     18, -5.5f, 0, 7, 12));
            smithScene.AddEntity(new CastingTableEntity(this, new Mesh(Util.MESHPATH + "house/castingTable/castingTable.plybin"), new Mesh(Util.MESHPATH + "house/castingTable/castingTableFill.plybin"),
                                                        2, -9, 8, 1.55f, 8.26f, 3.3f));

            smithScene.AddEntity(new DoorEntity(this, new Mesh(Util.MESHPATH + "house/door/doorFrame.plybin"), new Mesh(Util.MESHPATH + "house/door/door.plybin"), Matrix4.CreateTranslation(3, 0, 0),
                                                -8, -11.5f, -.05f, .227f, 0, 0, 6, .4f));

            smithScene.AddEntity(new MailboxEntity(this, new Mesh(Util.MESHPATH + "house/mailbox/mailbox.plybin"), new Mesh(Util.MESHPATH + "house/mailbox/mailboxLid.plybin"), Matrix4.CreateTranslation(0, .8f, 3.64f),
                                                   -14 /*12.5f*/, -11 /*9.5f*/, 2.4f, -.2f, 0, PI, 3, 2));

            smithScene.AddEntity(new MeshEntity(new Mesh(Util.MESHPATH + "house/table.plybin"), -13.8f, 0.2f, 0, 4, 7));

            var anvil = new AnvilEntity(this, new Mesh(Util.MESHPATH + "house/anvil/anvil.plybin"), new Mesh(Util.PATH + "res/meshes/house/anvil/hammer.plybin"), -8, 9.7f, 0, 8, 3, 3f);
            var table = new CoalStripTable(this, new Mesh(Util.MESHPATH + "house/coalStripTable/coalstriptable.plybin"), new Mesh(Util.PATH + "res/meshes/house/coalStripTable/coalStrip.plybin"), -14, 7.5f, 0, 3, 6, 3.5f);

            anvil.SetCoalStripTable(table);
            table.SetAnvil(anvil);
            smithScene.AddEntity(anvil);
            smithScene.AddEntity(table);

            smithScene.AddEntity(new FloorEntity(new Texture(Util.PATH + "res/textures/brickTiles.png"), 16, 10, 0, 0, -1, 60, 40));

            /*var anvil = new AnvilEntity (this, new Mesh (Util.PATH+"res/mesh/anvil.plybin"), -15 + 9, 8.7f, 0, 8, 3, 3f);
             * var table = new CoalStripTable(this, new Mesh(Util.PATH+"res/mesh/coalStripTable.plybin"),new Mesh(Util.PATH+"res/mesh/coalStrip.plybin"), -12, 6.5f, 0, 3, 6, 3.5f);
             * anvil.SetCoalStripTable(table);
             * table.SetAnvil(anvil);
             * smithScene.AddEntity(anvil);
             * smithScene.AddEntity(table);
             * smithScene.AddEntity (new BellowEntity(this, new Mesh(Util.PATH+"res/mesh/bellow.plybin"), Matrix4.CreateTranslation(-3, 0, 1.28f), -5, -8.5f, 0, 6, 3));
             * smithScene.AddEntity (new CoalTableEntity (new Mesh (Util.PATH+"res/mesh/coalTableSmall.plybin"), new Mesh (Util.PATH+"res/mesh/coalSmall.plybin"), 1, -8.5f, 0, 6, 3));
             * smithScene.AddEntity (new MeshEntity (new Mesh (Util.PATH+"res/mesh/table.plybin"), 11.5f, -8, 0, 7, 4));
             */
            return(smithScene);
        }
コード例 #2
0
ファイル: CoalStripTable.cs プロジェクト: haved/3DSmithGameCs
 public void SetAnvil(AnvilEntity anvil)
 {
     this.anvil = anvil;
 }