コード例 #1
0
        public async Task Connect(ulong targetChannelId)
        {
            this.Client.Ready += async e =>
            {
                await Task.Yield();

                this.Client.DebugLogger.LogMessage(LogLevel.Info, "DiscordClient", "Ready! Setting status message..", DateTime.Now);
                var game = new Game()
                {
                    Name       = "魔王降誕の儀式を幻視中",
                    StreamType = 0
                };
                await this.Client.UpdateStatusAsync(game, UserStatus.Online);

                this.Client.DebugLogger.LogMessage(LogLevel.Info, "DiscordClient", "Discord Ready", DateTime.Now);
            };
            this.Client.DebugLogger.LogMessage(LogLevel.Info, "DiscordClient", "Connecting", DateTime.Now);
            await this.Client.ConnectAsync();

            this.TargetChannel = await this.Client.GetChannelAsync(targetChannelId);
        }
コード例 #2
0
ファイル: DiscordClient.cs プロジェクト: Code-Lime/DSharpPlus
 /// <summary>
 /// Sends a message
 /// </summary>
 /// <param name="channel">Channel to send to.</param>
 /// <param name="content">Message content to send.</param>
 /// <param name="embed">Embed to attach to the message.</param>
 /// <returns>The Discord Message that was sent.</returns>
 /// <exception cref="Exceptions.UnauthorizedException">Thrown when the client does not have the <see cref="Permissions.SendMessages"/> permission.</exception>
 /// <exception cref="Exceptions.NotFoundException">Thrown when the channel does not exist.</exception>
 /// <exception cref="Exceptions.BadRequestException">Thrown when an invalid parameter was provided.</exception>
 /// <exception cref="Exceptions.ServerErrorException">Thrown when Discord is unable to process the request.</exception>
 public Task <DiscordMessage> SendMessageAsync(DiscordChannel channel, string content = null, DiscordEmbed embed = null)
 => this.ApiClient.CreateMessageAsync(channel.Id, null, null, embed, null);
コード例 #3
0
 public DiscordVoiceClient(DiscordClient parentClient, DiscordVoiceConfig config, DiscordChannel channel)
 {
     _parent     = parentClient;
     VoiceConfig = config;
     Channel     = channel;
     InitializeOpusEncoder();
 }
コード例 #4
0
 /// <summary>
 /// Creates a mention for specified channel.
 /// </summary>
 /// <param name="channel">Channel to mention.</param>
 /// <returns>Formatted mention.</returns>
 public static string Mention(DiscordChannel channel)
 => $"<#{channel.Id.ToString(CultureInfo.InvariantCulture)}>";
コード例 #5
0
 /// <summary>
 /// Sends a message
 /// </summary>
 /// <param name="channel">Channel to send to.</param>
 /// <param name="builder">The Discord Mesage builder.</param>
 /// <returns>The Discord Message that was sent.</returns>
 /// <exception cref="Exceptions.UnauthorizedException">Thrown when the client does not have the <see cref="Permissions.SendMessages"/> permission if TTS is false and <see cref="Permissions.SendTtsMessages"/> if TTS is true.</exception>
 /// <exception cref="Exceptions.NotFoundException">Thrown when the channel does not exist.</exception>
 /// <exception cref="Exceptions.BadRequestException">Thrown when an invalid parameter was provided.</exception>
 /// <exception cref="Exceptions.ServerErrorException">Thrown when Discord is unable to process the request.</exception>
 public Task <DiscordMessage> SendMessageAsync(DiscordChannel channel, DiscordMessageBuilder builder)
 => this.ApiClient.CreateMessageAsync(channel.Id, builder);