コード例 #1
0
        public void Shutdown()
        {
            // Release the position object.
            Position = null;
            // Release the FPS object.
            FPS = null;
            // Release the camera object.
            Camera = null;

            // Release the foliage object.
            Foliage?.ShutDown();
            Foliage = null;
            // Release the ground model object.
            GroundModel?.Shutdown();
            GroundModel = null;
            // Release the user interface object.
            UserInterface?.ShutDown();
            UserInterface = null;
            // Release the shader manager object.
            ShaderManager?.ShutDown();
            ShaderManager = null;
            // Release the input object.
            Input?.Shutdown();
            Input = null;
            // Release the Direct3D object.
            D3D?.ShutDown();
            D3D = null;
        }
コード例 #2
0
        // Methods.
        public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle)
        {
            try
            {
                // Create the input object.  The input object will be used to handle reading the keyboard and mouse input from the user.
                Input = new DInput();

                // Initialize the input object.
                if (!Input.Initialize(configuration, windowHandle))
                {
                    return(false);
                }

                // #region Initialize System
                // Create the Direct3D object.
                D3D = new DDX11();

                // Initialize the Direct3D object.
                if (!D3D.Initialize(configuration, windowHandle))
                {
                    return(false);
                }

                // Create the shader manager object.
                ShaderManager = new DShaderManager();

                // Initialize the shader manager object.
                if (!ShaderManager.Initilize(D3D, windowHandle))
                {
                    return(false);
                }

                // Create the position object.
                Position = new DPosition();

                // Set the initial position and rotation of the viewer.
                Position.SetPosition(0.0f, 1.5f, -4.0f);
                Position.SetRotation(15.0f, 0.0f, 0.0f);

                // Create the camera object
                Camera = new DCamera();

                // Initialize a base view matrix with the camera for 2D user interface rendering.
                Camera.SetPosition(0.0f, 0.0f, -10.0f);
                Camera.Render();
                Camera.RenderBaseViewMatrix();

                // Create the fps object.
                FPS = new DFPS();

                //// Initialize the fps object.
                FPS.Initialize();

                // Create the user interface object.
                UserInterface = new DUserInterface();

                // Initialize the user interface object.
                if (!UserInterface.Initialize(D3D, configuration))
                {
                    return(false);
                }

                // Create the ground model object.
                GroundModel = new DModel();

                // Initialize the ground model object.
                if (!GroundModel.Initialize(D3D.Device, "plane01.txt", "rock015.bmp"))
                {
                    return(false);
                }

                // Create the foliage object.
                Foliage = new DFoliage();

                // Initialize the foliage object.
                if (!Foliage.Initialize(D3D.Device, "grass01.bmp", 500))
                {
                    return(false);
                }

                return(true);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'");
                return(false);
            }
        }