// Methods public virtual bool Initialize(string title, int width, int height, bool vSync, bool fullScreen, int testTimeSeconds) { bool result = false; if (Configuration == null) { Configuration = new DSystemConfiguration(title, width, height, fullScreen, vSync); } // Initialize Window. InitializeWindows(title); // Create the application wrapper object. DApplication = new DApplication(); // Initialize the application wrapper object. if (!DApplication.Initialize(Configuration, RenderForm.Handle)) { return(false); } DPerfLogger.Initialize("RenderForm C# SharpDX: " + Configuration.Width + "x" + Configuration.Height + " VSync:" + DSystemConfiguration.VerticalSyncEnabled + " FullScreen:" + DSystemConfiguration.FullScreen + " " + RenderForm.Text, testTimeSeconds, Configuration.Width, Configuration.Height);; return(result); }
public bool Initialize(DSystemConfiguration configuration, IntPtr windowHandle) { // Create the input object. The input object will be used to handle reading the keyboard and mouse input from the user. Input = new DInput(); // Initialize the input object. if (!Input.Initialize(configuration, windowHandle)) { return(false); } // Create the Direct3D object. D3D = new DDX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } // Create the shader manager object. ShaderManager = new DShaderManager(); // Initialize the shader manager object. if (!ShaderManager.Initilize(D3D, windowHandle)) { return(false); } // Create the texture manager object. TextureManager = new DTextureManager(); // Initialize the texture manager object. if (!TextureManager.Initialize(10)) { return(false); } // Load textures into the texture manager. if (!TextureManager.LoadTexture(D3D.Device, D3D.DeviceContext, "dirt01d.bmp", 0)) { return(false); } if (!TextureManager.LoadTexture(D3D.Device, D3D.DeviceContext, "dirt01n.bmp", 1)) { return(false); } // Create and initialize Timer. Timer = new DTimer(); if (!Timer.Initialize()) { return(false); } // Create the fps object. FPS = new DFPS(); FPS.Initialize(); // Create and Initialize the Zone object. Zone = new DZone(); if (!Zone.Initialze(D3D, windowHandle, configuration)) { return(false); } return(true); }