コード例 #1
0
    public void ReadData()
    {
        // lock(Serialization.lockObject)

        int ReiveBufLength = clientSocket.ReceiveData(BigRecivebuffer);

        int msgcount = 0;

        if (ReiveBufLength > 4)
        {
            MemoryStream ms = new MemoryStream(BigRecivebuffer, 0, ReiveBufLength);
            BinaryReader br = new BinaryReader(ms);

            int currentIndex = 0;

            while (currentIndex + 4 < ReiveBufLength)
            {
                int len = br.ReadInt32();

                byte[] result = br.ReadBytes(len);

                MemoryStream Tms = new MemoryStream(result);

                DS_protocol.p_AllMsg p_allMsg = Serializer.Deserialize <DS_protocol.p_AllMsg>(Tms);

                NetCommon.HandleData(this, p_allMsg);
                msgcount++;
                currentIndex += 4 + len;
            }
        }

        // Console.WriteLine("recive , ReiveBufLength " + (ReiveBufLength + 4) + " Count " + msgcount);
    }
コード例 #2
0
    public void RecordData(byte[] data, int length, List <DS_protocol.p_AllMsg> TMsgs, List <int> TempMsgConenct)
    {
        if (data != null && length > 4)
        {
            MemoryStream ms = new MemoryStream(data, 0, length);
            BinaryReader br = new BinaryReader(ms);

            int currentIndex = 0;

            while (currentIndex + 4 < length)
            {
                int len = br.ReadInt32();

                byte[] result = br.ReadBytes(len);

                MemoryStream Tms = new MemoryStream(result);

                DS_protocol.p_AllMsg p_allMsg = null;

                try
                {
                    UnityEngine.Profiling.Profiler.BeginSample("RecordData::Deserialize");
                    p_allMsg = Serializer.Deserialize <DS_protocol.p_AllMsg>(Tms);
                    UnityEngine.Profiling.Profiler.EndSample();
                }
                catch (Exception)
                {
                    return;
                }

                if (p_allMsg.type != (int)CmdType.ASKFRAME)
                {
                    UnityEngine.Profiling.Profiler.BeginSample("RecordData::HandleData");
                    NetCommon.HandleData(connectionID, p_allMsg);
                    UnityEngine.Profiling.Profiler.EndSample();
                }
                else
                {
                    TempMsgConenct.Add(connectionID);
                    TMsgs.Add(p_allMsg);
                }

                currentIndex += len + 4;
            }
        }
    }
コード例 #3
0
    public static void HandleData(int clientID, DS_protocol.p_AllMsg p_allmsg)
    {
        //p_AllMsg ReceiveMsg = new p_AllMsg();
        int msg_type = p_allmsg.type;

        //int seq = p_allmsg.BaseProtocol.seq;
        //gameServer.hanldeSeq(client_id, seq);

        //Console.WriteLine("get client: " + client_id + "seq pkg : " + seq);
        if (msg_type == (int)CmdType.START)
        {
            Console.Write("get start info\n");

            gameServer.PreGameStart(clientID);
        }
        else if (msg_type == (int)CmdType.FRAME)
        {
            //Console.WriteLine("get frame from client :" + client_id);
            //int frame_count = p_allmsg.Frame.syncFrame.frame_count;
            List <CustomSyncMsg> customSyncMsgs = new List <CustomSyncMsg>();
            int area_id = DSerializeData(p_allmsg.Frame.buffers, customSyncMsgs);

            //   extract_msg(p_allmsg.Frame.syncFrame.msg_list, area_id);


            // if (customSyncMsgs.Count != 3)
            //  UnityEngine.Debug.Log("clientID: " + clientID + " area_id- " + area_id + "customSyncMsgs Count " + customSyncMsgs.Count);
            gameServer.OnGetFrame(clientID, area_id, customSyncMsgs);
        }
        else if (msg_type == (int)CmdType.JOIN)
        {
            int room_id = p_allmsg.Join.room_id;
            //int player_id = allMsg.Join.player_id;
            Console.WriteLine("get join info, it is from :" + clientID + " Progress id" + room_id);
            gameServer.OnPlayerJoin(clientID, room_id);
        }
        else if (msg_type == (int)CmdType.ASKFRAME)
        {
            //Console.WriteLine("get asked chase frame request");
            UnityEngine.Profiling.Profiler.BeginSample("HandleData::ASKFRAME");
            gameServer.OnAskedFrame(clientID, p_allmsg.AskFrame.areas, p_allmsg.AskFrame.frames);
            UnityEngine.Profiling.Profiler.EndSample();
        }
    }
コード例 #4
0
    public static byte[] Serialize(NetworkMsg networkMsg)//在这可以继续添加要发送的Msg
    {
        var p_TheAllMsg = new DS_protocol.p_AllMsg();

        p_TheAllMsg.player_id = networkMsg.player_id;
        p_TheAllMsg.type      = networkMsg.type;

        if (networkMsg.type == (int)CmdType.ASKFRAME)
        {
            var askFrame = networkMsg as AskFrame;
            p_TheAllMsg.AskFrame = new DS_protocol.p_AskFrame();

            askFrame.areas.ForEach(i => p_TheAllMsg.AskFrame.areas.Add(i));
            askFrame.frames.ForEach(i => p_TheAllMsg.AskFrame.frames.Add(i));
        }
        else if (networkMsg.type == (int)CmdType.START)
        {
            var startGame = networkMsg as StartGame;

            p_TheAllMsg.StartGame      = new DS_protocol.p_StartGame();
            p_TheAllMsg.StartGame.test = 0;
        }
        else if (networkMsg.type == (int)CmdType.FRAME)
        {
            var frame = networkMsg as Frame;

            p_TheAllMsg.Frame         = new DS_protocol.p_Frame();
            p_TheAllMsg.Frame.buffers = SerializeFrame(frame);
            // p_TheAllMsg.Frame.syncFrame = new DS_protocol.p_SyncFrame();
            // p_TheAllMsg.Frame.area_id = frame.syncFrame.get_area_id();
            // p_TheAllMsg.Frame.syncFrame.frame_count = frame.syncFrame.get_frame_count();

            // Buffer_SyncFrame_msg_list(frame.syncFrame.get_msg(), p_TheAllMsg.Frame.syncFrame.msg_list);
        }
        else if (networkMsg.type == (int)CmdType.JOIN)
        {
            var join = networkMsg as Join;
            p_TheAllMsg.Join         = new DS_protocol.p_Join();
            p_TheAllMsg.Join.room_id = join.room_id;
        }

        return(Serialize <DS_protocol.p_AllMsg>(p_TheAllMsg));
    }
コード例 #5
0
    public static void HandleData(Robot robot, DS_protocol.p_AllMsg p_allmsg)
    {
        int msg_type = p_allmsg.type;

        if (msg_type == (int)CmdType.REPLYJOIN)
        {
            int           id    = p_allmsg.ReplyJoin.real_player_id;
            List <string> names = new List <string>();// p_allmsg.ReplyJoin.player_names;
            robot.OnJoinReply(id, names);
        }
        else if (msg_type == (int)CmdType.REPLYSTART)
        {
            bool flag = p_allmsg.ReplyStart.start;
            robot.Start(flag);
        }
        else if (msg_type == (int)CmdType.REPLYASKFRAME)
        {
            var Ttest = DSerializeData(p_allmsg.ReplyAskFrame.buffers);

            robot.OnGetFrames(Ttest);

            /*  if (Commpare(Ttest, p_allmsg.ReplyAskFrame.areas_to_frames))
             * {
             *    robot.OnGetFrames(Ttest);
             * }
             * else
             * {
             *    robot.OnGetFrames(p_allmsg.ReplyAskFrame.areas_to_frames);
             *
             *    robot.OnGetFrames(Ttest);
             * }*/


            //
            //robot.OnGetFrames(p_allmsg.ReplyAskFrame.buffers);
        }
        else if (msg_type == (int)CmdType.SPAWNINFO)
        {
            int areaID = p_allmsg.player_id; //此处msg用playerID 表示了areaID
            robot.OnInitMsg(areaID);
        }
    }
コード例 #6
0
    public static byte[] SerializeData(NetworkMsg networkMsg)
    {
        var p_AllMsg = new DS_protocol.p_AllMsg();

        p_AllMsg.player_id = networkMsg.player_id;
        p_AllMsg.type      = networkMsg.type;


        if (networkMsg.type == (int)CmdType.REPLYJOIN)
        {
            var replyJoin = networkMsg as ReplyJoin;

            p_AllMsg.ReplyJoin = new DS_protocol.p_ReplyJoin();
            p_AllMsg.ReplyJoin.real_player_id = replyJoin.real_player_id;
        }
        else if (networkMsg.type == (int)CmdType.REPLYASKFRAME)
        {
            var replyAskFrame = networkMsg as ReplyAskFrame;
            p_AllMsg.ReplyAskFrame = new DS_protocol.p_ReplyAskFrame();

            /*UnityEngine.Profiling.Profiler.BeginSample("SerializeDatareplyAskFramelast");
             * for (int nLoop = 0; nLoop < replyAskFrame.areas.Count; nLoop++)
             * {
             *  DS_protocol.p_IdToFrames idtoframe = new DS_protocol.p_IdToFrames();
             *
             *  idtoframe.areaid = replyAskFrame.areas[nLoop];
             *
             *  List<SyncFrame> list = replyAskFrame.frames[nLoop];
             *  for (int i = 0; i < list.Count; i++)
             *  {
             *      DS_protocol.p_SyncFrame p_cur = new DS_protocol.p_SyncFrame();
             *      var cur = list[i];
             *      //p_cur.area_id = cur.get_area_id();
             *      p_cur.frame_count = cur.get_frame_count();
             *      Buffer_SyncFrame_msg_list2(cur.get_msg(),p_cur.msg_list);
             *      idtoframe.frames.Add(p_cur);
             *  }
             *
             *  p_AllMsg.ReplyAskFrame.areas_to_frames.Add(idtoframe);
             * }
             * UnityEngine.Profiling.Profiler.EndSample();*/
            UnityEngine.Profiling.Profiler.BeginSample("SerializeDatareplyAskFrame");
            var buffers = SerializeDatareplyAskFrame(replyAskFrame);
            UnityEngine.Profiling.Profiler.EndSample();

            try
            {
//                 UnityEngine.Profiling.Profiler.BeginSample("SerializeDatareplyCompress");
//                 p_AllMsg.ReplyAskFrame.buffers = Snappy.Sharp.Snappy.Compress(buffers);
//                 UnityEngine.Profiling.Profiler.EndSample();

                //  UnityEngine.Debug.Log("Compress " +buffers.Length );//+ "  "+ p_AllMsg.ReplyAskFrame.buffers.Length );

                p_AllMsg.ReplyAskFrame.buffers = buffers;
            }
            catch (System.Exception ex)
            {
                UnityEngine.Debug.LogError("Compress SendBuffer Failure! ");
            }
        }
        else if (networkMsg.type == (int)CmdType.REPLYSTART)
        {
            var replyStart = networkMsg as ReplyStart;
            p_AllMsg.ReplyStart       = new DS_protocol.p_ReplyStart();
            p_AllMsg.ReplyStart.start = replyStart.start;
        }

        return(Serialize <DS_protocol.p_AllMsg>(p_AllMsg));
    }