private void 资源配置ToolStripMenuItem_Click(object sender, EventArgs e) { Setting2 st = new Setting2(); st.ShowDialog(); }
private void 新开存档ToolStripMenuItem_Click(object sender, EventArgs e) { if (Setexe == "") { blindexe(); } SelectSavePath ssp = new SelectSavePath(); if (ssp.ShowDialog() == DialogResult.OK) { MessageBox.Show(ssp.pathret); string pt = ssp.pathret; MessageBox.Show("第一步:你需要设置服务参数(必选)\n设置后请点击部署到游戏目录", "向导"); iniform ii = new iniform(); do { ii.cpath = pt; if (ii.ShowDialog() == DialogResult.OK) { break; } else { MessageBox.Show("设置有问题,请重新设置"); } } while (true); //设置mod if (MessageBox.Show("第二步,你可以添加你喜欢的mod(可选跳过)\n点击取消跳过设置", "向导", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK) { modedit me = new modedit(); me.cpath = pt; do { if (me.ShowDialog() == DialogResult.OK) { MessageBox.Show("很好,已经完成一半了,马上就能玩了,继续吧"); break; } else { if (MessageBox.Show("mod没设置是否继续设置?", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { break; } } } while (true); } //设置世界 if (MessageBox.Show("第三步,最后一步了设置世界(可选跳过)\n点击取消跳过设置", "向导", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK) { Setting2 st = new Setting2(); st.cpath = pt; do { if (st.ShowDialog() == DialogResult.OK) { MessageBox.Show("很好,已经完成了,马上就能玩了,继续吧"); break; } else { if (MessageBox.Show("世界配置没设置是否继续设置?(跳过有可能出问题哦)", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { break; } } } while (true); } //生成token do { if (token != "") { UTF8Encoding utf8 = new UTF8Encoding(false); StreamWriter sw = new StreamWriter(pt + @"\cluster_token.txt", false, utf8); sw.Write(token); sw.Close(); break; } else { if (MessageBox.Show("请设置token,不然只能以局域网模式启动服务器了\n是否设置?", "提示", MessageBoxButtons.YesNo) == DialogResult.Yes) { settoken(); } else { consoletxt += " -offline"; StreamWriter sw1 = new StreamWriter(pt + @"\offline", false, Encoding.UTF8); sw1.Write("offline"); sw1.Close(); break; } } } while (true); //启动服务器 ListViewItem lvi = new ListViewItem(); string temp = pt.Replace(Directory.GetParent(pt).ToString() + "\\", ""); lvi.Text = temp; lvi.SubItems.Add(File.ReadAllText(pt + @"\intro.txt")); lvi.SubItems.Add(Directory.GetCreationTime(pt).ToString()); listView1.Items.Add(lvi); if (MessageBox.Show("是否现在启动?", "提示", MessageBoxButtons.YesNo) == DialogResult.Yes) { string[] ba = buildags(pt).Split('|'); for (int k = 0; k < ba.Length - 1; k++) { string cons = "-cluster " + temp + " -shard " + ba[k] + " -conf_dir DSTTools " + consoletxt; Exe(Setexe, cons); } } else { MessageBox.Show("未启动"); } } }
private void 新开存档ToolStripMenuItem_Click(object sender, EventArgs e) { if (Setexe == "") { blindexe(); } SelectSavePath ssp = new SelectSavePath(); if (ssp.ShowDialog() == DialogResult.OK) { MessageBox.Show(ssp.pathret); string pt = ssp.pathret; MessageBox.Show("第一步:你需要设置服务参数(必选)\n设置后请点击部署到游戏目录", "向导"); iniform ii=new iniform(); do { ii.cpath = pt; if (ii.ShowDialog() == DialogResult.OK) { break; } else { MessageBox.Show("设置有问题,请重新设置"); } } while (true); //设置mod if (MessageBox.Show("第二步,你可以添加你喜欢的mod(可选跳过)\n点击取消跳过设置", "向导", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK) { modedit me = new modedit(); me.cpath = pt; do { if (me.ShowDialog() == DialogResult.OK) { MessageBox.Show("很好,已经完成一半了,马上就能玩了,继续吧"); break; } else { if (MessageBox.Show("mod没设置是否继续设置?", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { break; } } } while (true); } //设置世界 if (MessageBox.Show("第三步,最后一步了设置世界(可选跳过)\n点击取消跳过设置", "向导", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == DialogResult.OK) { Setting2 st = new Setting2(); st.cpath = pt; do { if (st.ShowDialog() == DialogResult.OK) { MessageBox.Show("很好,已经完成了,马上就能玩了,继续吧"); break; } else { if (MessageBox.Show("世界配置没设置是否继续设置?(跳过有可能出问题哦)", "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes) { break; } } } while (true); } //生成token do { if (token != "") { UTF8Encoding utf8 = new UTF8Encoding(false); StreamWriter sw = new StreamWriter(pt + @"\cluster_token.txt",false, utf8); sw.Write(token); sw.Close(); break; } else { if (MessageBox.Show("请设置token,不然只能以局域网模式启动服务器了\n是否设置?", "提示", MessageBoxButtons.YesNo) == DialogResult.Yes) { settoken(); } else { consoletxt += " -offline"; StreamWriter sw1 = new StreamWriter( pt + @"\offline", false,Encoding.UTF8); sw1.Write("offline"); sw1.Close(); break; } } } while (true); //启动服务器 ListViewItem lvi = new ListViewItem(); string temp = pt.Replace(Directory.GetParent(pt).ToString() + "\\", ""); lvi.Text=temp; lvi.SubItems.Add(File.ReadAllText(pt + @"\intro.txt")); lvi.SubItems.Add(Directory.GetCreationTime(pt).ToString()); listView1.Items.Add(lvi); if (MessageBox.Show("是否现在启动?", "提示", MessageBoxButtons.YesNo) == DialogResult.Yes) { string[] ba = buildags(pt).Split('|'); for(int k =0;k<ba.Length-1;k++){ string cons = "-cluster " + temp + " -shard " + ba[k]+ " -conf_dir DSTTools " + consoletxt; Exe(Setexe, cons); } } else { MessageBox.Show("未启动"); } } }