public Normalize ( double dBfs ) : double | ||
dBfs | double | dB-of-fullscale for the new peak |
return | double |
private ISoundObj _buff() { if (double.IsNaN(_normalization)) { return(_input); } // We've been asked to normalize SoundBuffer b = new SoundBuffer(_input); b.ReadAll(); _gain = b.Normalize(_normalization, false); return(b); }
private ISoundObj _buff() { if (double.IsNaN(_normalization)) { return _input; } // We've been asked to normalize SoundBuffer b = new SoundBuffer(_input); b.ReadAll(); _gain = b.Normalize(_normalization, false); return b; }