public void Matrix_WeightAdd_Full(CudaPieceFloat gpu_floats_a, CudaPieceFloat gpu_floats_b, int nTrail, int BATCHSIZE, int batchsize, int dimension, CudaPieceFloat mweight, int start, int keep) { Cudalib.Matrix_WeightAdd_Full(gpu_floats_a.CudaPtr, gpu_floats_b.CudaPtr, nTrail, BATCHSIZE, batchsize, dimension, mweight.CudaPtr, start, keep); }