public void ItShouldExecuteTheCommandsOnTheStartState(IStateMachine stateMachine, [Frozen]ICommandChannel commandChannel, EventCodes eventCodes, Controller sut) { // Arrange var startingState = stateMachine.StartingState; sut.HandleEventCode(eventCodes.NewStateEventCode); // Act sut.HandleEventCode(eventCodes.ResetEventCode); // Assert A.CallTo(() => startingState.ExecuteActions(commandChannel)).MustHaveHappened(Repeated.Exactly.Once); }
public void ItShouldExecuteTheCommandsOnTheNewState(IState newState, [Frozen]ICommandChannel commandChannel, EventCodes eventCodes, Controller sut) { // Arrange // Act sut.HandleEventCode(eventCodes.NewStateEventCode); // Assert A.CallTo(() => newState.ExecuteActions(commandChannel)).MustHaveHappened(Repeated.Exactly.Once); }
public void ItShouldTransitionToTheStartState(IStateMachine stateMachine, EventCodes eventCodes, Controller sut) { // Arrange var startingState = stateMachine.StartingState; sut.HandleEventCode(eventCodes.NewStateEventCode); // Act sut.HandleEventCode(eventCodes.ResetEventCode); // Assert sut.CurrentState.Should().BeSameAs(startingState); }
public void ItShouldTransitionToTheNewState(IStateMachine stateMachine, IState newState, EventCodes eventCodes, Controller sut) { // Arrange // Act sut.HandleEventCode(eventCodes.NewStateEventCode); // Assert sut.CurrentState.Should().BeSameAs(newState); }