public void DrawAllPrimitiveShapes() { DummyPolyMan.DrawAllHitPrims(); DbgPrimDrawer.DrawPrimitives(); if (ChrAsm != null) { if (ChrAsm.RightWeaponModel != null) { //ChrAsm.RightWeaponModel.DummyPolyMan.UpdateAllHitPrims(); ChrAsm.RightWeaponModel.DummyPolyMan.DrawAllHitPrims(); ChrAsm.RightWeaponModel.DbgPrimDrawer.DrawPrimitives(); } if (ChrAsm.LeftWeaponModel != null) { //ChrAsm.LeftWeaponModel.DummyPolyMan.UpdateAllHitPrims(); ChrAsm.LeftWeaponModel.DummyPolyMan.DrawAllHitPrims(); ChrAsm.LeftWeaponModel.DbgPrimDrawer.DrawPrimitives(); } } Skeleton.DrawPrimitives(); }
public void DrawAllPrimitiveShapes() { DummyPolyMan.DrawAllHitPrims(); DbgPrimDrawer.DrawPrimitives(); if (ChrAsm != null) { ChrAsm.RightWeaponModel0?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.RightWeaponModel0?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.RightWeaponModel0?.Skeleton?.DrawPrimitives(); ChrAsm.RightWeaponModel1?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.RightWeaponModel1?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.RightWeaponModel1?.Skeleton?.DrawPrimitives(); ChrAsm.RightWeaponModel2?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.RightWeaponModel2?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.RightWeaponModel2?.Skeleton?.DrawPrimitives(); ChrAsm.RightWeaponModel3?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.RightWeaponModel3?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.RightWeaponModel3?.Skeleton?.DrawPrimitives(); ChrAsm.LeftWeaponModel0?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.LeftWeaponModel0?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.LeftWeaponModel0?.Skeleton?.DrawPrimitives(); ChrAsm.LeftWeaponModel1?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.LeftWeaponModel1?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.LeftWeaponModel1?.Skeleton?.DrawPrimitives(); ChrAsm.LeftWeaponModel2?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.LeftWeaponModel2?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.LeftWeaponModel2?.Skeleton?.DrawPrimitives(); ChrAsm.LeftWeaponModel3?.DummyPolyMan.DrawAllHitPrims(); ChrAsm.LeftWeaponModel3?.DbgPrimDrawer.DrawPrimitives(); ChrAsm.LeftWeaponModel3?.Skeleton?.DrawPrimitives(); } Skeleton.DrawPrimitives(); }