public void DrawPrim(Matrix world, bool isForce) { bool generalDummyPolyDraw = DBG.GetCategoryEnableDraw(DbgPrimCategory.DummyPoly) || isForce; bool hasSpawnStuff = !(SFXSpawnIDs.Count == 0 && BulletSpawnIDs.Count == 0 && MiscSpawnTexts.Count == 0); if (!generalDummyPolyDraw && !hasSpawnStuff) { return; } Vector3 currentPos = Vector3.Transform(Vector3.Zero, CurrentMatrix); //Vector3 currentDir = Vector3.TransformNormal(Vector3.Forward, CurrentMatrix); Quaternion currentRot = Quaternion.Normalize(Quaternion.CreateFromRotationMatrix(CurrentMatrix)); Matrix unscaledCurrentMatrix = Matrix.CreateFromQuaternion(currentRot) * Matrix.CreateTranslation(currentPos); if (hasSpawnStuff && !isForce) { ArrowPrimitive.OverrideColor = GetCurrentSpawnColor(); ArrowPrimitive.Draw(null, Matrix.CreateScale(0.4f) * unscaledCurrentMatrix * world); } else if (generalDummyPolyDraw) { ArrowPrimitive.OverrideColor = DBG.COLOR_DUMMY_POLY; ArrowPrimitive.Draw(null, Matrix.CreateScale(isForce ? 0.4f : 0.2f) * unscaledCurrentMatrix * world); } }
public void DrawPrim(Matrix world) { if (BoundingBoxPrim != null) { //BonePrim.Transform = new Transform(Matrix.CreateScale(Length) * CurrentMatrix); //BonePrim.Draw(null, world); BoundingBoxPrim.OverrideColor = DBG.COLOR_FLVER_BONE_BBOX; BoundingBoxPrim.UpdateTransform(new Transform(CurrentMatrix)); BoundingBoxPrim.Draw(null, world); } Vector3 boneStart = Vector3.Transform(Vector3.Zero, CurrentMatrix); void DrawToEndPoint(Vector3 endPoint) { var forward = -Vector3.Normalize(endPoint - boneStart); Matrix hitboxMatrix = Matrix.CreateWorld(boneStart, forward, Vector3.Up); if (forward.X == 0 && forward.Z == 0) { if (forward.Y >= 0) { hitboxMatrix = Matrix.CreateRotationX(MathHelper.PiOver2) * Matrix.CreateTranslation(boneStart); } else { hitboxMatrix = Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateTranslation(boneStart); } } float boneLength = (endPoint - boneStart).Length(); GlobalBonePrim.Transform = new Transform(Matrix.CreateRotationY(-MathHelper.PiOver2) * Matrix.CreateScale(boneLength) * hitboxMatrix); GlobalBonePrim.OverrideColor = DBG.COLOR_FLVER_BONE; GlobalBonePrim.Draw(null, world); //using (var tempBone = new DbgPrimWireBone(Name, new Transform(Matrix.CreateRotationY(-MathHelper.PiOver2) * hitboxMatrix), DBG.COLOR_FLVER_BONE, boneLength, boneLength * 0.2f)) //{ // tempBone.Draw(null, world); //} } if (DBG.GetCategoryEnableDraw(DbgPrimCategory.FlverBone)) { if (NubReferenceMatrix != null) { DrawToEndPoint(Vector3.Transform(Vector3.Zero, NubReferenceMatrix.Value * CurrentMatrix)); } foreach (var cb in ChildBones) { DrawToEndPoint(Vector3.Transform(Vector3.Zero, cb.CurrentMatrix)); } } //if (DBG.CategoryEnableNameDraw[DbgPrimCategory.FlverBone]) //{ // SpawnPrinter.Position3D = Vector3.Transform(Vector3.Zero, CurrentMatrix * world); // SpawnPrinter.Draw(); //} }
public void DrawPrimitives() { for (int i = 0; i < FlverSkeleton.Count; i++) { var prevBoneColor = DBG.COLOR_FLVER_BONE; if (DebugDrawTransformOfFlverBoneIndex >= 0) { if (DebugDrawTransformOfFlverBoneIndex == i) { DBG.COLOR_FLVER_BONE = Main.Colors.ColorHelperFlverBoneBoundingBox * 0.75f; } else { DBG.COLOR_FLVER_BONE = Main.Colors.ColorHelperFlverBone * 0.5f; } } FlverSkeleton[i].DrawPrim(MODEL.CurrentTransform.WorldMatrix); DBG.COLOR_FLVER_BONE = Main.Colors.ColorHelperFlverBone = prevBoneColor; if (i == DebugDrawTransformOfFlverBoneIndex || (FlverSkeleton[i].EnablePrimDraw && DebugDrawTransformOfFlverBoneIndex < 0)) { if (DBG.GetCategoryEnableDraw(DebugPrimitives.DbgPrimCategory.FlverBone)) { DebugDrawTransformOfFlverBonePrim.Transform = new Transform( Matrix.CreateRotationY(MathHelper.Pi) * Matrix.CreateScale(0.1f, 0.1f, 0.1f) * FlverSkeleton[i].CurrentMatrix); if (DebugDrawTransformOfFlverBoneIndex == i) { DebugDrawTransformOfFlverBonePrim.OverrideColor = Main.Colors.ColorHelperFlverBone; } else { DebugDrawTransformOfFlverBonePrim.OverrideColor = new Color(Main.Colors.ColorHelperFlverBone.R, Main.Colors.ColorHelperFlverBone.G, Main.Colors.ColorHelperFlverBone.B, (byte)(255 / 4)); } DebugDrawTransformOfFlverBonePrim.Draw(null, MODEL.CurrentTransform.WorldMatrix); } if (i == DebugDrawTransformOfFlverBoneIndex || DBG.GetCategoryEnableNameDraw(DebugPrimitives.DbgPrimCategory.FlverBone)) { DebugDrawTransformOfFlverBoneTextDrawer.Clear(); DebugDrawTransformOfFlverBoneTextDrawer.AppendLine( FlverSkeleton[i].Name, Main.Colors.ColorHelperFlverBone); DebugDrawTransformOfFlverBoneTextDrawer.Position3D = Vector3.Transform(Vector3.Zero, FlverSkeleton[i].CurrentMatrix * MODEL.CurrentTransform.WorldMatrix); GFX.SpriteBatchBeginForText(); DebugDrawTransformOfFlverBoneTextDrawer.Draw(); GFX.SpriteBatchEnd(); } } } }