コード例 #1
0
		public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
		{
			DS4Color color;
			if (!defualtLight && !forcelight[deviceNum])
			{
				if (Global.UseCustomLed[deviceNum])
				{
					if (Global.LedAsBatteryIndicator[deviceNum])
					{
						DS4Color fullColor = Global.CustomColor[deviceNum];
						DS4Color lowColor = Global.LowColor[deviceNum];

						color = Global.getTransitionedColor(lowColor, fullColor, device.Battery);
					}
					else
					{
						color = Global.CustomColor[deviceNum];
					}
				}
				else
				{
					if (Global.Rainbow[deviceNum] > 0)
					{
						// Display rainbow
						DateTime now = DateTime.UtcNow;
						if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
						{
							oldnow = now;
							if (device.Charging)
							{
								counters[deviceNum] -= 1.5 * 3 / Global.Rainbow[deviceNum];
							}
							else
							{
								counters[deviceNum] += 1.5 * 3 / Global.Rainbow[deviceNum];
							}
						}
						if (counters[deviceNum] < 0)
						{
							counters[deviceNum] = 180000;
						}
						if (counters[deviceNum] > 180000)
						{
							counters[deviceNum] = 0;
						}

						color = Global.LedAsBatteryIndicator[deviceNum]
							? HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery))
							: HuetoRGB((float)counters[deviceNum] % 360, 255);
					}
					else if (Global.LedAsBatteryIndicator[deviceNum])
					{
						//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
						{
							DS4Color fullColor = Global.MainColor[deviceNum];
							DS4Color lowColor = Global.LowColor[deviceNum];

							color = Global.getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
						}
					}
					else
					{
						color = Global.MainColor[deviceNum];
					}
				}

				if ((device.Battery <= Global.FlashAt[deviceNum]) && !defualtLight && !device.Charging)
				{
					if (!((Global.FlashColor[deviceNum].red == 0) &&
					      (Global.FlashColor[deviceNum].green == 0) &&
					      (Global.FlashColor[deviceNum].blue == 0)))
					{
						color = Global.FlashColor[deviceNum];
					}
					if (Global.FlashType[deviceNum] == 1)
					{
						if (fadetimer[deviceNum] <= 0)
						{
							fadedirection[deviceNum] = true;
						}
						else if (fadetimer[deviceNum] >= 100)
						{
							fadedirection[deviceNum] = false;
						}
						if (fadedirection[deviceNum])
						{
							fadetimer[deviceNum] += 1;
						}
						else
						{
							fadetimer[deviceNum] -= 1;
						}
						color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
					}
				}

				if ((Global.IdleDisconnectTimeout[deviceNum] > 0) && Global.LedAsBatteryIndicator[deviceNum] && (!device.Charging || (device.Battery >= 100)))
				{
					//Fade lightbar by idle time
					TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.LastActive.Ticks);
					double botratio = timeratio.TotalMilliseconds;
					double topratio = TimeSpan.FromSeconds(Global.IdleDisconnectTimeout[deviceNum]).TotalMilliseconds;
					double ratio = botratio / topratio * 100;
					if ((ratio >= 50) && (ratio <= 100))
					{
						color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), (uint)((ratio - 50) * 2));
					}
					else if (ratio >= 100)
					{
						color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), 100);
					}
				}
				if (device.Charging && (device.Battery < 100))
				{
					switch (Global.ChargingType[deviceNum])
					{
						case 1:
							if (fadetimer[deviceNum] <= 0)
							{
								fadedirection[deviceNum] = true;
							}
							else if (fadetimer[deviceNum] >= 105)
							{
								fadedirection[deviceNum] = false;
							}
							if (fadedirection[deviceNum])
							{
								fadetimer[deviceNum] += .1;
							}
							else
							{
								fadetimer[deviceNum] -= .1;
							}
							color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
							break;
						case 2:
							counters[deviceNum] += .167;
							color = HuetoRGB((float)counters[deviceNum] % 360, 255);
							break;
						case 3:
							color = Global.ChargingColor[deviceNum];
							break;
					}
				}
			}
			else if (forcelight[deviceNum])
			{
				color = forcedColor[deviceNum];
			}
			else if (shuttingdown)
			{
				color = new DS4Color(0, 0, 0);
			}
			else
			{
				color = device.ConnectionType == ConnectionType.BT ? new DS4Color(32, 64, 64) : new DS4Color(0, 0, 0);
			}
			bool distanceprofile = Global.ProfilePath[deviceNum].ToLower().Contains("distance") || Global.tempprofilename[deviceNum].ToLower().Contains("distance");
			if (distanceprofile && !defualtLight)
			{
				//Thing I did for Distance
				float rumble = device.LeftHeavySlowRumble / 2.55f;
				byte max = Math.Max(color.red, Math.Max(color.green, color.blue));
				color = device.LeftHeavySlowRumble > 100
					? Global.getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble)
					: Global.getTransitionedColor(color, Global.getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.LeftHeavySlowRumble);
			}
			DS4HapticState haptics = new DS4HapticState
			{
				LightBarColor = color
			};
			if (haptics.IsLightBarSet())
			{
				if (forcelight[deviceNum] && (forcedFlash[deviceNum] > 0))
				{
					haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
					haptics.LightBarExplicitlyOff = true;
				}
				else if ((device.Battery <= Global.FlashAt[deviceNum]) && (Global.FlashType[deviceNum] == 0) && !defualtLight && !device.Charging)
				{
					int level = device.Battery / 10;
					//if (level >= 10)
					//level = 0; // all values of ~0% or >~100% are rendered the same
					haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
					haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
				}
				else if (distanceprofile && (device.LeftHeavySlowRumble > 155)) //also part of Distance
				{
					haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(-device.LeftHeavySlowRumble + 265);
					haptics.LightBarExplicitlyOff = true;
				}
				else
				{
					//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
					haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
					haptics.LightBarExplicitlyOff = true;
				}
			}
			else
			{
				haptics.LightBarExplicitlyOff = true;
			}
			if ((device.LightBarOnDuration != haptics.LightBarFlashDurationOn) && (device.LightBarOnDuration != 1) && (haptics.LightBarFlashDurationOn == 0))
			{
				haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
			}
			if (device.LightBarOnDuration == 1) //helps better reset the color
			{
				Thread.Sleep(5);
			}
			device.PushHapticState(haptics);
		}
コード例 #2
0
ファイル: DS4Device.cs プロジェクト: SonicFreak94/DS4Windows
		public void PushHapticState(DS4HapticState hs)
		{
			if (hapticStackIndex == hapticState.Length)
			{
				DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
				Array.Copy(hapticState, newHaptics, hapticState.Length);
				hapticState = newHaptics;
			}
			hapticState[hapticStackIndex++] = hs;
		}