コード例 #1
0
ファイル: Mouse.cs プロジェクト: SonicFreak94/DS4Windows
 public Mouse(int deviceID, DS4Device d)
 {
     deviceNum = deviceID;
     dev       = d;
     cursor    = new MouseCursor(deviceNum);
     wheel     = new MouseWheel(deviceNum);
 }
コード例 #2
0
ファイル: DS4Devices.cs プロジェクト: SonicFreak94/DS4Windows
        //enumerates ds4 controllers in the system
        public static void FindControllers()
        {
            lock (devices)
            {
                // https://github.com/boganhobo/DS4Windows/commit/051029095add79ac82b0d403c5d47dd4416212ad
                int[] pid = { 0xBA0, 0x5C4 };
                IEnumerable<HidDevice> hDevices = HidDevices.Enumerate(0x054C, pid);
                // Sort Bluetooth first in case USB is also connected on the same controller.
                hDevices = hDevices.OrderBy(DS4Device.HidConnectionType);

                foreach (HidDevice hDevice in hDevices)
                {
                    if (devicePaths.Contains(hDevice.DevicePath))
                    {
                        continue; // BT/USB endpoint already open once
                    }
                    if (!hDevice.IsOpen)
                    {
                        hDevice.OpenDevice(IsExclusiveMode);
                        // TODO in exclusive mode, try to hold both open when both are connected
                        if (IsExclusiveMode && !hDevice.IsOpen)
                        {
                            hDevice.OpenDevice(false);
                        }
                    }
                    if (hDevice.IsOpen)
                    {
                        if (devices.ContainsKey(hDevice.ReadSerial()))
                        {
                            continue; // happens when the BT endpoint already is open and the USB is plugged into the same host
                        }
                        DS4Device ds4Device = new DS4Device(hDevice);
                        ds4Device.Removal += On_Removal;
                        devices.Add(ds4Device.MacAddress, ds4Device);
                        devicePaths.Add(hDevice.DevicePath);
                        ds4Device.StartUpdate();
                    }
                }
            }
        }
コード例 #3
0
		public static void updateLightBar(DS4Device device, int deviceNum, DS4State cState, DS4StateExposed eState, Mouse tp)
		{
			DS4Color color;
			if (!defualtLight && !forcelight[deviceNum])
			{
				if (Global.UseCustomLed[deviceNum])
				{
					if (Global.LedAsBatteryIndicator[deviceNum])
					{
						DS4Color fullColor = Global.CustomColor[deviceNum];
						DS4Color lowColor = Global.LowColor[deviceNum];

						color = Global.getTransitionedColor(lowColor, fullColor, device.Battery);
					}
					else
					{
						color = Global.CustomColor[deviceNum];
					}
				}
				else
				{
					if (Global.Rainbow[deviceNum] > 0)
					{
						// Display rainbow
						DateTime now = DateTime.UtcNow;
						if (now >= oldnow + TimeSpan.FromMilliseconds(10)) //update by the millisecond that way it's a smooth transtion
						{
							oldnow = now;
							if (device.Charging)
							{
								counters[deviceNum] -= 1.5 * 3 / Global.Rainbow[deviceNum];
							}
							else
							{
								counters[deviceNum] += 1.5 * 3 / Global.Rainbow[deviceNum];
							}
						}
						if (counters[deviceNum] < 0)
						{
							counters[deviceNum] = 180000;
						}
						if (counters[deviceNum] > 180000)
						{
							counters[deviceNum] = 0;
						}

						color = Global.LedAsBatteryIndicator[deviceNum]
							? HuetoRGB((float)counters[deviceNum] % 360, (byte)(2.55 * device.Battery))
							: HuetoRGB((float)counters[deviceNum] % 360, 255);
					}
					else if (Global.LedAsBatteryIndicator[deviceNum])
					{
						//if (device.Charging == false || device.Battery >= 100) // when charged, don't show the charging animation
						{
							DS4Color fullColor = Global.MainColor[deviceNum];
							DS4Color lowColor = Global.LowColor[deviceNum];

							color = Global.getTransitionedColor(lowColor, fullColor, (uint)device.Battery);
						}
					}
					else
					{
						color = Global.MainColor[deviceNum];
					}
				}

				if ((device.Battery <= Global.FlashAt[deviceNum]) && !defualtLight && !device.Charging)
				{
					if (!((Global.FlashColor[deviceNum].red == 0) &&
					      (Global.FlashColor[deviceNum].green == 0) &&
					      (Global.FlashColor[deviceNum].blue == 0)))
					{
						color = Global.FlashColor[deviceNum];
					}
					if (Global.FlashType[deviceNum] == 1)
					{
						if (fadetimer[deviceNum] <= 0)
						{
							fadedirection[deviceNum] = true;
						}
						else if (fadetimer[deviceNum] >= 100)
						{
							fadedirection[deviceNum] = false;
						}
						if (fadedirection[deviceNum])
						{
							fadetimer[deviceNum] += 1;
						}
						else
						{
							fadetimer[deviceNum] -= 1;
						}
						color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
					}
				}

				if ((Global.IdleDisconnectTimeout[deviceNum] > 0) && Global.LedAsBatteryIndicator[deviceNum] && (!device.Charging || (device.Battery >= 100)))
				{
					//Fade lightbar by idle time
					TimeSpan timeratio = new TimeSpan(DateTime.UtcNow.Ticks - device.LastActive.Ticks);
					double botratio = timeratio.TotalMilliseconds;
					double topratio = TimeSpan.FromSeconds(Global.IdleDisconnectTimeout[deviceNum]).TotalMilliseconds;
					double ratio = botratio / topratio * 100;
					if ((ratio >= 50) && (ratio <= 100))
					{
						color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), (uint)((ratio - 50) * 2));
					}
					else if (ratio >= 100)
					{
						color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), 100);
					}
				}
				if (device.Charging && (device.Battery < 100))
				{
					switch (Global.ChargingType[deviceNum])
					{
						case 1:
							if (fadetimer[deviceNum] <= 0)
							{
								fadedirection[deviceNum] = true;
							}
							else if (fadetimer[deviceNum] >= 105)
							{
								fadedirection[deviceNum] = false;
							}
							if (fadedirection[deviceNum])
							{
								fadetimer[deviceNum] += .1;
							}
							else
							{
								fadetimer[deviceNum] -= .1;
							}
							color = Global.getTransitionedColor(color, new DS4Color(0, 0, 0), fadetimer[deviceNum]);
							break;
						case 2:
							counters[deviceNum] += .167;
							color = HuetoRGB((float)counters[deviceNum] % 360, 255);
							break;
						case 3:
							color = Global.ChargingColor[deviceNum];
							break;
					}
				}
			}
			else if (forcelight[deviceNum])
			{
				color = forcedColor[deviceNum];
			}
			else if (shuttingdown)
			{
				color = new DS4Color(0, 0, 0);
			}
			else
			{
				color = device.ConnectionType == ConnectionType.BT ? new DS4Color(32, 64, 64) : new DS4Color(0, 0, 0);
			}
			bool distanceprofile = Global.ProfilePath[deviceNum].ToLower().Contains("distance") || Global.tempprofilename[deviceNum].ToLower().Contains("distance");
			if (distanceprofile && !defualtLight)
			{
				//Thing I did for Distance
				float rumble = device.LeftHeavySlowRumble / 2.55f;
				byte max = Math.Max(color.red, Math.Max(color.green, color.blue));
				color = device.LeftHeavySlowRumble > 100
					? Global.getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), rumble)
					: Global.getTransitionedColor(color, Global.getTransitionedColor(new DS4Color(max, max, 0), new DS4Color(255, 0, 0), 39.6078f), device.LeftHeavySlowRumble);
			}
			DS4HapticState haptics = new DS4HapticState
			{
				LightBarColor = color
			};
			if (haptics.IsLightBarSet())
			{
				if (forcelight[deviceNum] && (forcedFlash[deviceNum] > 0))
				{
					haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(25 - forcedFlash[deviceNum]);
					haptics.LightBarExplicitlyOff = true;
				}
				else if ((device.Battery <= Global.FlashAt[deviceNum]) && (Global.FlashType[deviceNum] == 0) && !defualtLight && !device.Charging)
				{
					int level = device.Battery / 10;
					//if (level >= 10)
					//level = 0; // all values of ~0% or >~100% are rendered the same
					haptics.LightBarFlashDurationOn = BatteryIndicatorDurations[level, 0];
					haptics.LightBarFlashDurationOff = BatteryIndicatorDurations[level, 1];
				}
				else if (distanceprofile && (device.LeftHeavySlowRumble > 155)) //also part of Distance
				{
					haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = (byte)(-device.LeftHeavySlowRumble + 265);
					haptics.LightBarExplicitlyOff = true;
				}
				else
				{
					//haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
					haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 0;
					haptics.LightBarExplicitlyOff = true;
				}
			}
			else
			{
				haptics.LightBarExplicitlyOff = true;
			}
			if ((device.LightBarOnDuration != haptics.LightBarFlashDurationOn) && (device.LightBarOnDuration != 1) && (haptics.LightBarFlashDurationOn == 0))
			{
				haptics.LightBarFlashDurationOff = haptics.LightBarFlashDurationOn = 1;
			}
			if (device.LightBarOnDuration == 1) //helps better reset the color
			{
				Thread.Sleep(5);
			}
			device.PushHapticState(haptics);
		}
コード例 #4
0
		private async void WarnExclusiveModeFailure(DS4Device device)
		{
			if (!DS4Devices.IsExclusiveMode || device.IsExclusive)
			{
				return;
			}

			await Task.Delay(5);
			string message = Resources.CouldNotOpenDS4.Replace("*Mac address*", device.MacAddress) + " " + Resources.QuitOtherPrograms;
			LogDebug(message, true);
			Log.LogToTray(message, LogWarning.Yes);
		}
コード例 #5
0
		public void TimeoutConnection(DS4Device d)
		{
			try
			{
				Stopwatch sw = new Stopwatch();
				sw.Start();
				while (!d.IsAlive())
				{
					if (sw.ElapsedMilliseconds < 1000)
					{
						Thread.SpinWait(500);
					}
					//If weve been waiting less than 1 second let the thread keep its processing chunk
					else
					{
						Thread.Sleep(500);
					}
					//If weve been waiting more than 1 second give up some resources

					if (sw.ElapsedMilliseconds > 5000)
					{
						throw new TimeoutException(); //Weve waited long enough
					}
				}
				sw.Reset();
			}
			catch (TimeoutException)
			{
				Stop(false);
				Start(false);
			}
		}
コード例 #6
0
		public void TouchPadOn(int ind, DS4Device device)
		{
			ITouchpadBehaviour tPad = touchPad[ind];
			device.Touchpad.TouchButtonDown += tPad.touchButtonDown;
			device.Touchpad.TouchButtonUp += tPad.touchButtonUp;
			device.Touchpad.TouchesBegan += tPad.touchesBegan;
			device.Touchpad.TouchesMoved += tPad.touchesMoved;
			device.Touchpad.TouchesEnded += tPad.touchesEnded;
			device.Touchpad.TouchUnchanged += tPad.touchUnchanged;
			device.SixAxis.SixAccelMoved += tPad.sixaxisMoved;
			//LogDebug("Touchpad mode for " + device.MacAddress + " is now " + tmode.ToString());
			//Log.LogToTray("Touchpad mode for " + device.MacAddress + " is now " + tmode.ToString());
			Global.ControllerStatusChanged(this);
		}
コード例 #7
0
ファイル: DS4Devices.cs プロジェクト: SonicFreak94/DS4Windows
 //returns DS4 controllers that were found and are running
 public static IEnumerable<DS4Device> GetDS4Controllers()
 {
     lock (devices)
     {
         DS4Device[] controllers = new DS4Device[devices.Count];
         devices.Values.CopyTo(controllers, 0);
         return controllers;
     }
 }