コード例 #1
0
ファイル: Player.cs プロジェクト: tremwil/DS3ConnectionInfo
        public static void UpdatePlayerList()
        {
            // There's probably a better way to get all current active P2P connections,
            // but I couldn't find one. The SessionInfo pointers are not reliable as
            // players can spoof their Steam ID there.
            int cnt = SteamFriends.GetCoplayFriendCount();

            for (int i = 0; i < cnt; i++)
            {
                CSteamID id = SteamFriends.GetCoplayFriend(i);

                P2PSessionState_t session = new P2PSessionState_t();
                if (!SteamNetworking.GetP2PSessionState(id, out session) || (session.m_bConnectionActive == 0 && session.m_bConnecting == 0))
                {
                    if (activePlayers.ContainsKey(id))
                    {
                        ETWPingMonitor.Unregister(activePlayers[id].NetId);
                        activePlayers.Remove(id);
                    }
                    continue;
                }
                if (!activePlayers.ContainsKey(id))
                {
                    activePlayers[id] = new Player(id);
                }

                activePlayers[id].UpdateNetInfo(session);
            }
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: tremwil/DS3ConnectionInfo
        private void UpdateNetInfo(P2PSessionState_t session)
        {
            bool endpointChanged = sessionState.m_nRemoteIP != session.m_nRemoteIP || sessionState.m_nRemotePort != session.m_nRemotePort;

            sessionState = session;

            if (endpointChanged)
            {
                // If IP/port changed for whatever reason
                ETWPingMonitor.Unregister(NetId);

                Region = "...";

                byte[] ipBytes = BitConverter.GetBytes(sessionState.m_nRemoteIP).Reverse().ToArray();
                NetId = (ulong)sessionState.m_nRemotePort << 32 | BitConverter.ToUInt32(ipBytes, 0);
                ETWPingMonitor.Register(NetId);

                if (session.m_bUsingRelay == 0)
                {
                    IpLocationAPI.GetLocationAsync(new IPAddress(ipBytes).ToString(), r => Region = r);
                }
                else
                {
                    Region = "[STEAM RELAY]";
                }
            }
        }