static int QPYX_ForceDisconnect_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); DNet.GameWebSocketClient QPYX_obj_YXQP = (DNet.GameWebSocketClient)ToLua.CheckObject <DNet.GameWebSocketClient>(L_YXQP, 1); bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2); QPYX_obj_YXQP.ForceDisconnect(QPYX_arg0_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int ForceDisconnect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DNet.GameWebSocketClient obj = (DNet.GameWebSocketClient)ToLua.CheckObject <DNet.GameWebSocketClient>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ForceDisconnect(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }