コード例 #1
0
ファイル: MainWindow.xaml.cs プロジェクト: eviltak/DLAProject
 /// <summary>
 /// Updates a 2D aggregate based on current contents of dla_2d batch_queue - processes this
 /// batch_queue and adds its contents to the simulation view.
 /// </summary>
 /// <param name="source"></param>
 /// <param name="e"></param>
 private void Aggregate2DUpdateOnTimedEvent(object source, ElapsedEventArgs e)
 {
     // lock around aggregate updating and batch queue processing to prevent
     // non-dereferencable std::deque iterator run-time errors
     lock (locker) {
         // get and process the batch_queue from the DLA handle
         BlockingCollection <KeyValuePair <int, int> > blocking_queue = dla_2d.ProcessBatchQueue();
         // loop over blocking_queue adding contents to interface and dequeueing on each iteration
         while (blocking_queue.Count != 0)
         {
             KeyValuePair <int, int> agg_kvp = blocking_queue.Take();
             Point3D pos = new Point3D(agg_kvp.Key, agg_kvp.Value, 0);
             aggregate_manager.AddParticle(pos, colour_list[(int)current_particles], 1.0);
             ++current_particles;
             // dispatch GUI updates to UI thread
             Dispatcher.Invoke(() => {
                 aggregate_manager.Update();
                 DynamicParticleLabel.Content = "Particles: " + current_particles;
             });
         }
     }
 }
コード例 #2
0
        /// <summary>
        /// Render the points of the attractor type used.
        /// </summary>
        private void RenderAttractorGeometry()
        {
            if (!showAttractor || aggregate_manager == null)
            {
                return;
            }
            switch (attractor_type)
            {
            case ManagedAttractorType.Point:        // render single point at origin
                aggregate_manager.AddParticle(new Point3D(0.0, 0.0, 0.0), Colors.White, 1.0);
                aggregate_manager.Update();
                break;

            case ManagedAttractorType.Line:     // render line of length attractorsize_slider.Value symmetrical about origin
                for (int i = -(int)attractorsize_slider.Value / 2; i < (int)attractorsize_slider.Value / 2; ++i)
                {
                    aggregate_manager.AddParticle(new Point3D(i, 0.0, 0.0), Colors.White, 1.0);
                    aggregate_manager.Update();
                }
                break;

            case ManagedAttractorType.Plane:        // render plane of length, width attractorsize_slider.Value symmetrical about origin
                for (int i = -(int)attractorsize_slider.Value / 2; i < (int)attractorsize_slider.Value / 2; ++i)
                {
                    for (int j = -(int)attractorsize_slider.Value / 2; j < (int)attractorsize_slider.Value / 2; ++j)
                    {
                        aggregate_manager.AddParticle(new Point3D(i, j, 0.0), Colors.White, 1.0);
                        aggregate_manager.Update();
                    }
                }
                break;

            case ManagedAttractorType.Circle:       // render circle of radius attractorsize_slider.Value with centre at origin
                for (double theta = 0.0; theta <= 2 * Math.PI; theta += Math.PI / 180.0)
                {
                    double x = attractorsize_slider.Value * Math.Cos(theta);
                    double y = attractorsize_slider.Value * Math.Sin(theta);
                    aggregate_manager.AddParticle(new Point3D(x, y, 0.0), Colors.White, 1.0);
                    aggregate_manager.Update();
                }
                break;
            }
        }