コード例 #1
0
        private LiveFeedAnimator GetLiveFeedAnimator(string movementFileName)
        {
            VideoAnimationBinding binding = AllVideoBindings.Get(movementFileName);
            string fullPathToMovementFile = VideoAnimationManager.GetFullPathToMovementFile(movementFileName);

            VideoFeed[] videoFeeds = AllVideoFeeds.GetAll(binding);
            return(VideoAnimationManager.LoadLiveAnimation(fullPathToMovementFile, binding, videoFeeds));
        }
コード例 #2
0
        private void SaveFrames(string movementFileName)
        {
            LiveFeedAnimator liveFeedAnimator = GetLiveFeedAnimator(movementFileName);

            liveFeedAnimator.LiveFeedSequences.Clear();

            bool firstTime = true;

            ObsTransform lastLiveFeedSequence = null;

            foreach (ObsTransformEdit liveFeedEdit in allFrames)
            {
                ObsTransform liveFeedSequence = new ObsTransform()
                {
                    Camera   = liveFeedEdit.Camera,
                    Rotation = liveFeedEdit.GetRotation(),
                    Scale    = liveFeedEdit.GetScale(),
                    Opacity  = liveFeedEdit.GetOpacity(),
                    Origin   = new CommonCore.Point2d(liveFeedEdit.GetX(), liveFeedEdit.GetY()),
                    Flipped  = liveFeedEdit.Flipped,
                    Duration = secondsPerFrame
                };
                if (firstTime)
                {
                    firstTime = false;
                }
                else
                {
                    if (lastLiveFeedSequence.Matches(liveFeedSequence))                      // Compress movement...
                    {
                        lastLiveFeedSequence.Duration += secondsPerFrame;
                        continue;
                    }
                }
                liveFeedAnimator.LiveFeedSequences.Add(liveFeedSequence);

                lastLiveFeedSequence = liveFeedSequence;
            }

            // Only saves for the active movement file. So if I make changes to two different movement files in
            // the same edit session, I need to save twice - use the radio buttons to decide what I'm saving.
            string fullPathToMovementFile = VideoAnimationManager.GetFullPathToMovementFile(movementFileName);
            string serializedTransforms   = Newtonsoft.Json.JsonConvert.SerializeObject(liveFeedAnimator.LiveFeedSequences, Newtonsoft.Json.Formatting.Indented);

            System.IO.File.WriteAllText(fullPathToMovementFile, serializedTransforms);
        }