static int WaitForStart(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); DG.Tweening.Tween obj = (DG.Tweening.Tween)LuaScriptMgr.GetNetObjectSelf(L, 1, "DG.Tweening.Tween"); Coroutine o = obj.WaitForStart(); LuaScriptMgr.PushObject(L, o); return(1); }
static int WaitForStart(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); DG.Tweening.Tween obj = (DG.Tweening.Tween)ToLua.CheckObject <DG.Tweening.Tween>(L, 1); UnityEngine.Coroutine o = obj.WaitForStart(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }