static public int constructor(IntPtr l) { try { DG.Tweening.Core.Easing.EaseCurve o; UnityEngine.AnimationCurve a1; checkType(l,2,out a1); o=new DG.Tweening.Core.Easing.EaseCurve(a1); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { DG.Tweening.Core.Easing.EaseCurve o; UnityEngine.AnimationCurve a1; checkType(l, 2, out a1); o = new DG.Tweening.Core.Easing.EaseCurve(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Evaluate(IntPtr l) { try { DG.Tweening.Core.Easing.EaseCurve self = (DG.Tweening.Core.Easing.EaseCurve)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); var ret = self.Evaluate(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }