/// <summary> /// Initializes the round. /// </summary> /// <param name="context">The world context.</param> public override void InitializeRound(IWorldContext context) { m_board = new TicTacToeBoard(); m_noughtBotEnviromentContext = new TicTacToeEnvironmentContext(); m_crossBotEnviromentContext = new TicTacToeEnvironmentContext(); m_upateResult = new TicTacToeEnvironmentUpdateResult(); var bots = context.GetBotsWithKindOfAbility <ITicTacToeBotAbility>(); m_crossBot = bots[0]; m_crossBotAbility = (ITicTacToeBotAbility)context.GetBotAbility <ITicTacToeBotAbility>(m_crossBot); m_crossBotEnviromentContext.Board = m_board; m_crossBotEnviromentContext.MySpaceType = SpaceType.Cross; m_crossBotEnviromentContext.OpponentSpaceType = SpaceType.Nought; m_noughtBot = bots[1]; m_noughtBotAbility = (ITicTacToeBotAbility)context.GetBotAbility <ITicTacToeBotAbility>(m_noughtBot); m_noughtBotEnviromentContext.Board = m_board; m_noughtBotEnviromentContext.MySpaceType = SpaceType.Nought; m_noughtBotEnviromentContext.OpponentSpaceType = SpaceType.Cross; m_winnerSpaces = new ITicTacToeBoardSpace[0]; }
/// <summary> /// Initializes the environment using the world context specified. /// </summary> /// <param name="context">The world context.</param> public override void Initialize(IWorldContext context) { m_board = new TicTacToeBoard(); }