public IGameObject CreateShip(string name, Vector2 position, Vector2 velocity, Color color, IShipController controller) { var ship = new Ship(name, position, 16, color, _graphicsFactory, _shipComponentFactory) { Velocity = velocity, Model = _contentManager.Load<Model>("Models/Saucer") }; ship.SetController(controller); ship.SetShowArrows(true); _gravitySimulator.RegisterParticipant(ship); _universe.Register(ship); _drawingManager.Register(ship); _gameObjects.Add(ship); return ship; }
public void SetUp() { _graphicsFactory = Substitute.For<IGraphicsFactory>(); _graphicsDevice = Substitute.For<IGraphicsDevice>(); _shipComponentFactory = Substitute.For<IShipComponentFactory>(); _energyStore = Substitute.For<IEnergyStore>(); _shield = Substitute.For<IShield>(); _hull = Substitute.For<IHull>(); _thrusterArray = Substitute.For<IThrusterArray>(); _controller = Substitute.For<IShipController>(); _shipComponentFactory.CreateEnergyStore().ReturnsForAnyArgs(_energyStore); _shipComponentFactory.CreateShield(Arg.Any<IShip>()).Returns(_shield); _shipComponentFactory.CreateHull(Arg.Any<IShip>()).Returns(_hull); _shipComponentFactory.CreateThrusterArray(Arg.Any<IShip>()).Returns(_thrusterArray); _position = new Vector2(12f, 5.5f); _ship = new Ship("TestShip", _position, _radius, Color.Goldenrod, _graphicsFactory, _shipComponentFactory); _ship.SetController(_controller); }