コード例 #1
0
        public ModelRoot AddTerrainMesh(ModelRoot model, Triangulation triangulation, PBRTexture textures, bool doubleSided = true)
        {
            var indexedTriangulation = new IndexedTriangulation(triangulation);
            var normals = _meshService.ComputeMeshNormals(indexedTriangulation.Positions, indexedTriangulation.Indices);

            return(AddMesh(model, TERRAIN_NODE_NAME, indexedTriangulation, normals, textures, doubleSided));
        }
コード例 #2
0
        public ModelRoot AddLine(ModelRoot model, string nodeName, IEnumerable <GeoPoint> gpxPointsElevated, Vector4 color, float trailWidthMeters)
        {
            var scene = model.UseScene(TERRAIN_SCENE_NAME);
            var rnode = scene.FindNode(n => n.Name == nodeName);

            if (rnode == null)
            {
                rnode = scene.CreateNode(nodeName);
            }
            var rmesh = rnode.Mesh = FindOrCreateMesh(model, string.Concat(nodeName, "Mesh"));


            var material = model.CreateMaterial(string.Concat(nodeName, "Material"))
                           .WithPBRMetallicRoughness(color, null, null, 0, 0.9f)
                           .WithDoubleSide(true);

            material.Alpha = SharpGLTF.Schema2.AlphaMode.BLEND;


            var triangulation        = _meshService.GenerateTriangleMesh_Line(gpxPointsElevated, trailWidthMeters);
            var indexedTriangulation = new IndexedTriangulation(triangulation.positions, triangulation.indexes);
            var normals = _meshService.ComputeMeshNormals(indexedTriangulation.Positions, indexedTriangulation.Indices);


            // create mesh primitive
            var primitive = rmesh.CreatePrimitive()
                            .WithVertexAccessor("POSITION", indexedTriangulation.Positions)
                            .WithVertexAccessor("NORMAL", normals.ToList())
                            .WithIndicesAccessor(PrimitiveType.TRIANGLES, indexedTriangulation.Indices);

            primitive = primitive.WithMaterial(material);
            return(model);
        }
コード例 #3
0
        public ModelRoot AddLine(ModelRoot model, IEnumerable <GeoPoint> gpxPointsElevated, Vector4 vector4, float trailWidthMeters)
        {
            var scene = model.UseScene(TERRAIN_SCENE_NAME);
            var rnode = scene.FindNode(n => n.Name == TERRAIN_NODE_NAME);
            var rmesh = rnode.Mesh = FindOrCreateMesh(model, TERRAIN_MESH_NAME);


            var material = model.CreateMaterial("Line")
                           .WithPBRMetallicRoughness(vector4, null, null, 1, 0.1f)
                           .WithDoubleSide(true);


            var triangulation        = _meshService.GenerateTriangleMesh_Line(gpxPointsElevated, trailWidthMeters);
            var indexedTriangulation = new IndexedTriangulation(triangulation.positions, triangulation.indexes);
            var normals = _meshService.ComputeNormals(indexedTriangulation.Positions, indexedTriangulation.Indices);


            // create mesh primitive
            var primitive = rmesh.CreatePrimitive()
                            .WithVertexAccessor("POSITION", indexedTriangulation.Positions)
                            .WithVertexAccessor("NORMAL", normals.ToList())
                            .WithIndicesAccessor(PrimitiveType.TRIANGLES, indexedTriangulation.Indices);

            primitive = primitive.WithMaterial(material);
            return(model);
        }
コード例 #4
0
        public ModelRoot AddMesh(ModelRoot model, string nodeName, IndexedTriangulation indexedTriangulation, IEnumerable <Vector3> normals, PBRTexture textures, bool doubleSided = true)
        {
            // create a basic scene
            model = model ?? CreateNewModel();
            var rnode = model.LogicalScenes.First()?.FindNode(n => n.Name == nodeName);

            if (rnode == null)
            {
                rnode = model.LogicalScenes.First().CreateNode(nodeName);
            }

            var rmesh = rnode.Mesh = FindOrCreateMesh(model, string.Concat(rnode.Name, "Mesh"));


            var material = model.CreateMaterial(string.Concat(nodeName, "Material"))
                           .WithPBRMetallicRoughness(Vector4.One, textures?.BaseColorTexture?.FilePath, null, 0, 1)
                           .WithDoubleSide(doubleSided);

            if (textures != null && textures.NormalTexture != null)
            {
                material.WithChannelTexture("NORMAL", 0, textures.NormalTexture.FilePath);
            }

            // create mesh primitive
            MeshPrimitive primitive = rmesh.CreatePrimitive();


            if (indexedTriangulation.Colors != null && indexedTriangulation.Colors.Any())
            {
                primitive = primitive.WithVertexAccessor("POSITION", indexedTriangulation.Positions);
                primitive = primitive.WithVertexAccessor("COLOR_0", indexedTriangulation.Colors);
            }
            else
            {
                primitive = primitive.WithVertexAccessor("POSITION", indexedTriangulation.Positions);
            }

            if (normals != null)
            {
                primitive = primitive.WithVertexAccessor("NORMAL", normals.ToList());
            }
            primitive = primitive.WithIndicesAccessor(PrimitiveType.TRIANGLES, indexedTriangulation.Indices);

            if (textures != null && textures.TextureCoordSets == null)
            {
                (Vector3 Min, Vector3 Max)coordBounds = CalculateBounds(indexedTriangulation.Positions);

                textures.TextureCoordSets = indexedTriangulation.Positions.Select(pos => new Vector2(
                                                                                      MathHelper.Map(coordBounds.Min.X, coordBounds.Max.X, 0, 1, pos.X, true)
                                                                                      , MathHelper.Map(coordBounds.Min.Z, coordBounds.Max.Z, 0, 1, pos.Z, true)
                                                                                      ));

                primitive = primitive
                            .WithVertexAccessor("TEXCOORD_0", textures.TextureCoordSets.ToList());
            }

            primitive = primitive.WithMaterial(material);
            return(model);
        }
コード例 #5
0
ファイル: SharpGltfService.cs プロジェクト: zy6p/DEM.Net
        public ModelRoot CloneWithMesh(ModelRoot inputModel, IndexedTriangulation indexedTriangulation)
        {
            var model = CreateNewModel();
            var rnode = model.LogicalScenes.First().CreateNode(TERRAIN_NODE_NAME);
            var rmesh = rnode.Mesh = FindOrCreateMesh(model, string.Concat(rnode.Name, "Mesh"));

            MaterialBuilder b = new MaterialBuilder();

            inputModel.LogicalMaterials.First().CopyTo(b);
            var material = Toolkit.CreateMaterial(model, b);

            // create mesh primitive
            MeshPrimitive primitive = rmesh.CreatePrimitive();

            if (indexedTriangulation.Colors != null && indexedTriangulation.Colors.Any())
            {
                primitive = primitive.WithVertexAccessor("POSITION", indexedTriangulation.Positions);
                primitive = primitive.WithVertexAccessor("COLOR_0", indexedTriangulation.Colors);
            }
            else
            {
                primitive = primitive.WithVertexAccessor("POSITION", indexedTriangulation.Positions);
            }
            var normals = _meshService.ComputeMeshNormals(indexedTriangulation.Positions, indexedTriangulation.Indices);

            primitive = primitive.WithVertexAccessor("NORMAL", normals.ToList());
            primitive = primitive.WithIndicesAccessor(PrimitiveType.TRIANGLES, indexedTriangulation.Indices);



            (Vector3 Min, Vector3 Max)coordBounds = CalculateBounds(indexedTriangulation.Positions);

            var coordSets = indexedTriangulation.Positions.Select(pos => new Vector2(
                                                                      MathHelper.Map(coordBounds.Min.X, coordBounds.Max.X, 0, 1, pos.X, true)
                                                                      , MathHelper.Map(coordBounds.Min.Z, coordBounds.Max.Z, 0, 1, pos.Z, true)
                                                                      ));

            primitive = primitive
                        .WithVertexAccessor("TEXCOORD_0", coordSets.ToList());


            primitive = primitive.WithMaterial(material);
            return(model);
        }
コード例 #6
0
ファイル: SharpGltfService.cs プロジェクト: zy6p/DEM.Net
        public ModelRoot CreateTerrainMesh(HeightMap heightMap, GenOptions options = GenOptions.None, Matrix4x4 vectorTransform = default, bool doubleSided = true, float meshReduceFactor = 0.5f)
        {
            Triangulation triangulation = default;

            if (options.HasFlag(GenOptions.BoxedBaseElevation0))
            {
                triangulation = _meshService.GenerateTriangleMesh_Boxed(heightMap, BoxBaseThickness.FixedElevation, 0);
            }
            else if (options.HasFlag(GenOptions.BoxedBaseElevationMin))
            {
                triangulation = _meshService.GenerateTriangleMesh_Boxed(heightMap, BoxBaseThickness.FromMinimumPoint, 5);
            }
            else
            {
                triangulation = _meshService.TriangulateHeightMap(heightMap);
            }

            triangulation = _meshReducer.Decimate(triangulation, meshReduceFactor);

            // create a basic scene
            var model = CreateNewModel();
            var rnode = model.LogicalScenes.First()?.FindNode(n => n.Name == TERRAIN_NODE_NAME);
            var rmesh = rnode.Mesh = model.CreateMesh(TERRAIN_MESH_NAME);

            var material = model.CreateMaterial(string.Concat(TERRAIN_MESH_NAME, "Material"))
                           .WithPBRMetallicRoughness()
                           .WithDoubleSide(doubleSided);

            var indexedTriangulation = new IndexedTriangulation(triangulation, vectorTransform);

            // create mesh primitive
            var primitive = rmesh.CreatePrimitive()
                            .WithVertexAccessor("POSITION", indexedTriangulation.Positions);

            if (options.HasFlag(GenOptions.Normals))
            {
                var normals = _meshService.ComputeMeshNormals(indexedTriangulation.Positions, indexedTriangulation.Indices);
                primitive = primitive.WithVertexAccessor("NORMAL", normals.ToList());
            }

            primitive = primitive.WithIndicesAccessor(PrimitiveType.TRIANGLES, indexedTriangulation.Indices)
                        .WithMaterial(material);
            return(model);
        }
コード例 #7
0
        public ModelRoot AddTerrainMesh(ModelRoot model, Triangulation triangulation, PBRTexture textures)
        {
            // create a basic scene
            model = model ?? CreateNewModel();
            var rnode = model.LogicalScenes.First()?.FindNode(n => n.Name == TERRAIN_NODE_NAME);
            var rmesh = rnode.Mesh = FindOrCreateMesh(model, TERRAIN_MESH_NAME);


            var material = model.CreateMaterial("Default")
                           .WithPBRMetallicRoughness(Vector4.One, textures?.BaseColorTexture?.FilePath, null, 0, 1)
                           .WithDoubleSide(true);

            if (textures != null && textures.NormalTexture != null)
            {
                material.WithChannelTexture("NORMAL", 0, textures.NormalTexture.FilePath);
            }

            var indexedTriangulation = new IndexedTriangulation(triangulation);
            var normals = _meshService.ComputeNormals(indexedTriangulation.Positions, indexedTriangulation.Indices);


            // create mesh primitive
            var primitive = rmesh.CreatePrimitive()
                            .WithVertexAccessor("POSITION", indexedTriangulation.Positions)
                            .WithVertexAccessor("NORMAL", normals.ToList())
                            .WithIndicesAccessor(PrimitiveType.TRIANGLES, indexedTriangulation.Indices);

            if (textures != null && textures.TextureCoordSets == null)
            {
                (Vector3 Min, Vector3 Max)coordBounds = CalculateBounds(indexedTriangulation.Positions);

                textures.TextureCoordSets = indexedTriangulation.Positions.Select(pos => new Vector2(
                                                                                      MathHelper.Map(coordBounds.Min.X, coordBounds.Max.X, 0, 1, pos.X, true)
                                                                                      , MathHelper.Map(coordBounds.Min.Z, coordBounds.Max.Z, 0, 1, pos.Z, true)
                                                                                      ));

                primitive = primitive
                            .WithVertexAccessor("TEXCOORD_0", textures.TextureCoordSets.ToList());
            }

            primitive = primitive.WithMaterial(material);
            return(model);
        }