public static TriangulationList <Vector3> Scale(this TriangulationList <Vector3> triangulation, Vector3 scales) { return(triangulation.Transform(Matrix4x4.CreateScale(scales))); }
public static TriangulationList <Vector3> Scale(this TriangulationList <Vector3> triangulation, float factor) { return(triangulation.Transform(Matrix4x4.CreateScale(factor))); }