private void LoadMap(string mapName) { Generator = XmlToFile.ReadFromXmlFile <WorldGeneration.Generator>(@"C:\VisualStudioProjects\DDRemake\DDRemakeProject\DDRemakeProject\" + mapName + ".xml"); Generator.Generate(); _v1 = new Engine(this); }
private void GenerateMap(MapBasicInfo map) { Generator = new WorldGeneration.Generator((Vector)map.Size); _v1 = new Engine(this); }