static void Init() { m_window = EditorWindow.GetWindow <CombineMeshInEditorWindow>("Draw Call Min"); m_modelImportSettings = new MeshImportSettings(); m_textureImportSettings = new TextureImportSettings(); m_pathToAssets = Application.dataPath + "/"; }
static void Init() { m_window = EditorWindow.GetWindow<CombineMeshInEditorWindow>("Draw Call Min"); m_modelImportSettings = new MeshImportSettings(); m_textureImportSettings = new TextureImportSettings(); m_pathToAssets = Application.dataPath + "/"; }