public static QuestsTrackerHUDView Create() { QuestsTrackerHUDView view = Instantiate(Resources.Load <GameObject>("QuestsTrackerHUD")).GetComponent <QuestsTrackerHUDView>(); #if UNITY_EDITOR view.gameObject.name = "_QuestsTrackerHUDView"; #endif return(view); }
internal virtual IQuestsTrackerHUDView CreateView() => QuestsTrackerHUDView.Create();