/// <summary> /// Access synchronizer. /// All calls of the WRITE LOCATOR come over this function. /// </summary> /// <param name="transactionThreadId"></param> /// <param name="tablesNames"></param> /// <param name="calledBySynchronizer"></param> public void RegisterWriteTablesForTransaction(int transactionThreadId, List <string> tablesNames, bool calledBySynchronizer) { //in every transaction unit we got a list of reserved for WRITING tables //if we have in tablesNames one of the tables which is in this list we have to stop the thread with mre bool toWaitTillTransactionIsFinished = false; bool breakOuterLoop = false; TransactionUnit transactionUnit = null; bool deadlock = false; //When SyncTables is called //Console.WriteLine(DateTime.UtcNow.ToString("dd.MM.yyyy HH:mm:ss") + "> SYNC IN Thread: " + transactionThreadId); while (true) //loop till thread will get full access to write tables { toWaitTillTransactionIsFinished = false; breakOuterLoop = false; deadlock = false; //Console.WriteLine(DateTime.UtcNow.ToString("dd.MM.yyyy HH:mm:ss") + "> " + "Thread: " + transactionThreadId + "WHILE "); //only tables required for writing or read-commited will have to go over this fast bottleneck lock (_sync_dl) { _sync_transactions.EnterReadLock(); try { this._transactions.TryGetValue(transactionThreadId, out transactionUnit); if (transactionUnit == null) { return; //transaction doesn't exist anymore, gracefully goes out } if (!calledBySynchronizer) { //Here we are in case if Registrator is called by WriteTableCall, so we check intersections //Between reserved Write tables and current table using patterns intersections technique. //If they intersect we let the thread to proceed if (DbUserTables.TableNamesIntersect(transactionUnit.GetTransactionWriteTablesNames(), tablesNames)) { return; } } //iterating over all open transactions except self, finding out if desired tables are locked by other threads. foreach (var tu in this._transactions.Where(r => r.Value.TransactionThreadId != transactionThreadId)) { foreach (string tableName in tu.Value.GetTransactionWriteTablesNames()) { //if (tablesNames.Contains(tableName)) if (DbUserTables.TableNamesContains(tablesNames, tableName)) { // //++++++++++++++ here we can register all tables which are waiting for write lock release transactionUnit.AddTransactionWriteTablesAwaitingReservation(tablesNames); //++++++++++++++ if thread, who has locked this table has another table in a "waiting for reservation" blocked by this thread - it's a deadlock //if (transactionUnit.GetTransactionWriteTablesNames().Intersect(tu.Value.GetTransactionWriteTablesAwaitingReservation()).Count() > 0) if (DbUserTables.TableNamesIntersect(transactionUnit.GetTransactionWriteTablesNames(), tu.Value.GetTransactionWriteTablesAwaitingReservation())) { //we got deadlock, we will stop this transaction with an exception deadlock = true; } //other thread has reserved table for the transaction we have to wait toWaitTillTransactionIsFinished = true; breakOuterLoop = true; if (!deadlock) { //Console.WriteLine(DateTime.UtcNow.ToString("dd.MM.yyyy HH:mm:ss") + "> " + "Thread: " + transactionThreadId + " GATE IS CLOSED "); ThreadsGator.CloseGate(); //closing gate only if no deadlock situation //mreWriteTransactionLock.Reset(); //setting to signalled only in non-deadlock case } break; } } if (breakOuterLoop) { break; } } } catch (System.Exception ex) { this.UnregisterTransaction(transactionThreadId); throw DBreezeException.Throw(DBreezeException.eDBreezeExceptions.TRANSACTION_TABLE_WRITE_REGISTRATION_FAILED, ex); } finally { _sync_transactions.ExitReadLock(); } //if(true) this thread owns all table for modification lock if (!toWaitTillTransactionIsFinished) { //+++++++++++ Here we can clear all table names in the waiting reservation queue transactionUnit.ClearTransactionWriteTablesAwaitingReservation(tablesNames); //we have to reserve for our transaction all tables foreach (var tbn in tablesNames) { transactionUnit.AddTransactionWriteTable(tbn, null); } //Console.WriteLine(DateTime.UtcNow.ToString("dd.MM.yyyy HH:mm:ss") + "> SYNC OUT Thread: " + transactionThreadId + " Sync stop: " + transactionUnit.udtSyncStop.ToString("dd.MM.yyyy HH:mm:ss")); return; } }//end of lock if (deadlock) { this.UnregisterTransaction(transactionThreadId); throw DBreezeException.Throw(DBreezeException.eDBreezeExceptions.TRANSACTION_IN_DEADLOCK); } if (toWaitTillTransactionIsFinished) { //Console.WriteLine(DateTime.UtcNow.ToString("dd.MM.yyyy HH:mm:ss") + "> " + "Thread: " + transactionThreadId + " GATE IS PUT "); //blocking thread which requires busy tables for writing, till they are released //ThreadsGator.PutGateHere(20000); //every 20 second (or by Gate open we give a chance to re-try, for safety reasons of hanged threads, if programmer didn't dispose DBreeze process after the programm end) //#if ASYNC // await ThreadsGator.PutGateHere().ConfigureAwait(false); //#else // ThreadsGator.PutGateHere(); //#endif ThreadsGator.PutGateHere(); //mreWriteTransactionLock.WaitOne(); } }//eo while }
/// <summary> /// Access synchronizer. /// All calls of the WRITE LOCATOR come over this function. /// </summary> /// <param name="transactionThreadId"></param> /// <param name="tablesNames"></param> public void RegisterWriteTablesForTransaction(int transactionThreadId, List <string> tablesNames, bool calledBySynchronizer) { //in every transaction unit we got a list of reserved for WRITING tables //if we have in tablesNames one of the tables which is in this list we have to stop the thread with mre bool toWaitTillTransactionIsFinished = false; bool breakOuterLoop = false; TransactionUnit transactionUnit = null; bool deadlock = false; Exception innerException = null; while (true) //loop till thread will get full access to write tables { toWaitTillTransactionIsFinished = false; breakOuterLoop = false; deadlock = false; //only tables required for writing or read-commited will have to go over this fast bottleneck lock (_sync_dl) { _sync_transactions.EnterReadLock(); try { this._transactions.TryGetValue(transactionThreadId, out transactionUnit); if (transactionUnit == null) { return; //transaction doesn't exist anymore, gracefully goes out } if (!calledBySynchronizer) { //Here we are in case if Registrator is called by WriteTableCall, so we check intersections //Between reserved Write tables and current table using patterns intersections technique. //If they intersect we let the thread to proceed if (DbUserTables.TableNamesIntersect(transactionUnit.GetTransactionWriteTablesNames(), tablesNames)) { return; } //Help for the programmer on the early stage to see problem with the possible deadlock if (_engine.Configuration.NotifyAhead_WhenWriteTablePossibleDeadlock) { if (transactionUnit.TransactionWriteTablesCount > 0) { throw new Exception("Put table \"" + tablesNames.FirstOrDefault() + "\" into tran.SynchronizeTables statement, because it will be modified"); } } } //iterating over all open transactions except self, finding out if desired tables are locked by other threads. foreach (var tu in this._transactions.Where(r => r.Value.TransactionThreadId != transactionThreadId)) { foreach (string tableName in tu.Value.GetTransactionWriteTablesNames()) { //if (tablesNames.Contains(tableName)) if (DbUserTables.TableNamesContains(tablesNames, tableName)) { // //++++++++++++++ here we can register all tables which are waiting for write lock release transactionUnit.AddTransactionWriteTablesAwaitingReservation(tablesNames); //++++++++++++++ if thread, who has locked this table has another table in a "waiting for reservation" blocked by this thread - it's a deadlock //if (transactionUnit.GetTransactionWriteTablesNames().Intersect(tu.Value.GetTransactionWriteTablesAwaitingReservation()).Count() > 0) if (DbUserTables.TableNamesIntersect(transactionUnit.GetTransactionWriteTablesNames(), tu.Value.GetTransactionWriteTablesAwaitingReservation())) { //we got deadlock, we will stop this transaction with an exception deadlock = true; } //other thread has reserved table for the transaction we have to wait toWaitTillTransactionIsFinished = true; breakOuterLoop = true; if (!deadlock) { ThreadsGator.CloseGate(); //closing gate only if no deadlock situation //mreWriteTransactionLock.Reset(); //setting to signalled only in non-deadlock case } break; } } if (breakOuterLoop) { break; } } } catch (System.Exception ex) { innerException = ex; //this.UnregisterTransaction(transactionThreadId); //throw DBreezeException.Throw(DBreezeException.eDBreezeExceptions.TRANSACTION_TABLE_WRITE_REGISTRATION_FAILED,ex); } finally { _sync_transactions.ExitReadLock(); } if (innerException != null) { this.UnregisterTransaction(transactionThreadId); throw DBreezeException.Throw(DBreezeException.eDBreezeExceptions.TRANSACTION_TABLE_WRITE_REGISTRATION_FAILED, innerException); } //if(true) this thread owns all table for modification lock if (!toWaitTillTransactionIsFinished) { //+++++++++++ Here we can clear all table names in the waiting reservation queue transactionUnit.ClearTransactionWriteTablesAwaitingReservation(tablesNames); //we have to reserve for our transaction all tables foreach (var tbn in tablesNames) { transactionUnit.AddTransactionWriteTable(tbn, null); } return; } }//end of lock if (deadlock) { this.UnregisterTransaction(transactionThreadId); throw DBreezeException.Throw(DBreezeException.eDBreezeExceptions.TRANSACTION_IN_DEADLOCK); } if (toWaitTillTransactionIsFinished) { //blocking thread which requires busy tables for writing, till they are released //ThreadsGator.PutGateHere(20000); //every 20 second (or by Gate open we give a chance to re-try, for safety reasons of hanged threads, if programmer didn't dispose DBreeze process after the programm end) ThreadsGator.PutGateHere(); //mreWriteTransactionLock.WaitOne(); } } }