private void Form1_Load(object sender, EventArgs e) { Log.log("Startup"); Dbg.saveErrorImageToFile(); Config.init(); ScreenParser.initialize(); Dbg.initialDiagnostics(); Gfx.initialize(); initPlaySoundsConfig(); // Load stats StatSaver.load(); initActions(); // Load only after creating actions Config.load(); setGuiStateFromConfigSettings(); recalcStats(); if (!Dbg.bDebug) { tab1.TabPages.RemoveAt(2); } // Stats.addCurGameResult( new GameResult( PlayerIndex.Survivor1, EndgameSurvivorIcon.KilledSacrificed, //EndgameSurvivorIcon.KilledSacrificed, EndgameSurvivorIcon.KilledSacrificed, //EndgameSurvivorIcon.KilledSacrificed ) ); wndPreview = new Preview(this); //var i = Image.FromFile(@"C:\temp\DBD\survivor_prelobby.jpg"); //ScreenCapture.setScreenShot(new Bitmap(i)); //picBox.Size = new Size(picBox.Width, picBox.Height); //picBox.SizeMode = PictureBoxSizeMode.Zoom; }
public static void initialize() { // Init digits recognition EndscoreBpDigitGfx.intitialize(); crossplayIconWidth[_1080p] = 1827 - 1781; // 46 crossplayIconWidth[_720p] = 31; verticalOffsetBetweenEndscorePlayerIcons[_1080p] = new int[5]; verticalOffsetBetweenEndscorePlayerIcons[_1080p][( int )PlayerIndex.Survivor1] = 0; verticalOffsetBetweenEndscorePlayerIcons[_1080p][( int )PlayerIndex.Survivor2] = 112; verticalOffsetBetweenEndscorePlayerIcons[_1080p][( int )PlayerIndex.Survivor3] = 112 * 2; verticalOffsetBetweenEndscorePlayerIcons[_1080p][( int )PlayerIndex.Survivor4] = 112 * 3 - 3; verticalOffsetBetweenEndscorePlayerIcons[_1080p][( int )PlayerIndex.Killer] = 112 * 4 - 5; verticalOffsetBetweenEndscorePlayerIcons[_720p] = new int[5]; verticalOffsetBetweenEndscorePlayerIcons[_720p][( int )PlayerIndex.Survivor1] = 0; verticalOffsetBetweenEndscorePlayerIcons[_720p][( int )PlayerIndex.Survivor2] = 75; verticalOffsetBetweenEndscorePlayerIcons[_720p][( int )PlayerIndex.Survivor3] = 75 * 2 - 1; verticalOffsetBetweenEndscorePlayerIcons[_720p][( int )PlayerIndex.Survivor4] = 75 * 3 - 3; verticalOffsetBetweenEndscorePlayerIcons[_720p][( int )PlayerIndex.Killer] = 75 * 4 - 4; // Coords for players check icons playerReadyIcon[( int )PlayerIndex.Survivor1] = new Gfx("Survivor 1 ready icon (left-most survivor line)", false, new List <GamePoint> { new GamePoint("Top", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1773-919", [_720p] = "1182-612" }), new GamePoint("Bottom, under killer line", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1773-941", [_720p] = "1181-626" }) }); playerReadyIcon[( int )PlayerIndex.Survivor2] = new Gfx("Survivor 2 ready icon", false, new List <GamePoint> { new GamePoint("Top", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1787-919", [_720p] = "1191-609" }), new GamePoint("Bottom, under killer line", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1787-941", [_720p] = "1191-616" }) }); playerReadyIcon[( int )PlayerIndex.Survivor3] = new Gfx("Survivor 3 ready icon", false, new List <GamePoint> { new GamePoint("Top", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1800-919", [_720p] = "1200-609" }), new GamePoint("Center, above killer line", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1800-929", [_720p] = "1200-618" }) }); playerReadyIcon[( int )PlayerIndex.Survivor4] = new Gfx("Survivor 4 ready icon (right-most line)", false, new List <GamePoint> { new GamePoint("Top", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1813-920", [_720p] = "1208-613" }), new GamePoint("Center, above killer line", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1813-930", [_720p] = "1208-619" }) }); playerReadyIcon[( int )PlayerIndex.Killer] = new Gfx("Killer ready icon", false, new List <GamePoint> { new GamePoint("Left", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1761-928", [_720p] = "1171-618" }), new GamePoint("Center, between 2nd and 3rd line", PointColor.WillProvidLater, new Dictionary <string, string> { [_1080p] = "1793-936", [_720p] = "1195-625" }) }); loadingBarAlmostFinished = new Gfx("Loading bar on bottom, when loading into the game, when it's almost done", false, new List <GamePoint> { new GamePoint("Left-most part of the loading bar: filled", PointColor.DarkGrey, new Dictionary <string, string> { [_1080p] = "590-993", [_720p] = "396-662" }), new GamePoint("At about 50%: filled", PointColor.DarkGrey, new Dictionary <string, string> { [_1080p] = "900-993", [_720p] = "600-662" }), new GamePoint("At about 80%: filled", PointColor.DarkGrey, new Dictionary <string, string> { [_1080p] = "1090-993", [_720p] = "800-662" }), new GamePoint("At about 95%: either filled or not filled yet", PointColor.DarkOrVeryDarkGrey, new Dictionary <string, string> { [_1080p] = "1217-993", [_720p] = "858-663" }), new GamePoint("To the left of the load bar", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "459-996", [_720p] = "367-663" }), new GamePoint("To the right of the load bar", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "1426-996", [_720p] = "909-663" }), new GamePoint("Undet the load bar", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "950-1030", [_720p] = "650-690" }), new GamePoint("Very top left part of the black screen", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "40-40", [_720p] = "30-30" }), new GamePoint("Very top right part of the black screen", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "1870-40", [_720p] = "1250-30" }), new GamePoint("Very bottom right part of the black screen", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "1870-1030", [_720p] = "1250-690" }), new GamePoint("Very bottom left part of the black screen", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "40-1030", [_720p] = "30-690" }), }); anyBlackLoadingScreenWithDbdLogo = new Gfx("Black game loading screen with DBD logo", false, new List <GamePoint> { new GamePoint("DBD Logo: Horizontal killer line: Left-most part", PointColor.DbdLogoColor, new Dictionary <string, string> { [_1080p] = "745-434", [_720p] = "469-281" }), new GamePoint("DBD Logo: Horizontal killer line: Right-most part", PointColor.DbdLogoColor, new Dictionary <string, string> { [_1080p] = "1120-521", [_720p] = "739-347" }), new GamePoint("DBD Logo: First vertical line: Top part", PointColor.DbdLogoColor, new Dictionary <string, string> { [_1080p] = "820-406", [_720p] = "547-269" }), new GamePoint("DBD Logo: Second vertical line: Top part", PointColor.DbdLogoColor, new Dictionary <string, string> { [_1080p] = "892-365", [_720p] = "590-227" }), new GamePoint("DBD Logo: Third vertical line: Top part", PointColor.DbdLogoColor, new Dictionary <string, string> { [_1080p] = "986-407", [_720p] = "660-252" }), new GamePoint("DBD Logo: Fourth vertical line: Top part", PointColor.DbdLogoColor, new Dictionary <string, string> { [_1080p] = "1083-429", [_720p] = "709-267" }), new GamePoint("To the left of the logo", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "584-423", [_720p] = "411-273" }), new GamePoint("To the right of the logo", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "1340-568", [_720p] = "863-377" }), new GamePoint("Between 1st and 2nd vertical line: top part", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "861-381", [_720p] = "573-252" }), new GamePoint("Between 2st and 3rd vertical line: top part", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "951-385", [_720p] = "634-273" }), new GamePoint("Between 3rd and 4th vertical line: top part", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "1037-405", [_720p] = "691-293" }) }); scoreboardSurvivorMoriedIcon = new Gfx("Endscore moried or bleedout icon (thick skull)", false, new List <GamePoint> { new GamePoint("Top of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "837-307", [_720p] = "558-205" }), new GamePoint("Left part of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "832-323", [_720p] = "553-206" }), new GamePoint("Right part of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "842-323", [_720p] = "564-206" }), new GamePoint("Left eye", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "830-318", [_720p] = "553-212" }), new GamePoint("Right eye", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "842-318", [_720p] = "561-212" }), new GamePoint("Nose", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "837-324", [_720p] = "558-215" }) }); scoreboardSurvivorSacrificedIcon = new Gfx("Endscore sacrificed icon (thin skull)", false, new List <GamePoint> { new GamePoint("Top of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "837-307", [_720p] = "558-205" }), new GamePoint("Left part of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "832-320", [_720p] = "553-206" }), new GamePoint("Right part of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "842-321", [_720p] = "564-207" }), new GamePoint("Left eye", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "832-314", [_720p] = "554-210" }), new GamePoint("Right eye", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "843-315", [_720p] = "561-210" }), new GamePoint("Mouth", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "838-329", [_720p] = "559-220" }) }); scoreboardSurvivorPlayerHeadIcon = new Gfx("Endscore player head icon", false, new List <GamePoint> { new GamePoint("Top of the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "836-306", [_720p] = "558-206" }), new GamePoint("Bottom left", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "822-331", [_720p] = "550-220" }), new GamePoint("Bottom right", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "850-333", [_720p] = "565-221" }), new GamePoint("To the left of the neck", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "830-322", [_720p] = "552-215" }), new GamePoint("To the right of the neck", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "843-321", [_720p] = "564-213" }) }); scoreboardSurvivorDCIcon = new Gfx("endscore survivor DC icon", false, new List <GamePoint> { new GamePoint("Red X mark in DC icon", PointColor.Red, new Dictionary <string, string> { [_1080p] = "851-327", [_720p] = "566-217" }), new GamePoint("Left part of the plug", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "834-320", [_720p] = "555-213" }), new GamePoint("Right part of the plug", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "849-317", [_720p] = "566-211" }) }); scoreboardSurvivorEscapeIcon = new Gfx("survivor edgame escape icon", false, new List <GamePoint> { new GamePoint("Inside the head", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "834-310", [_720p] = "556-207" }), new GamePoint("To the right of the head", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "841-308", [_720p] = "560-206" }), new GamePoint("Inside the body", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "830-322", [_720p] = "553-215" }), new GamePoint("To the right of the body", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "840-332", [_720p] = "559-221" }) }); endgameScoreboard = new Gfx("Endgame - 'Scoreboard'", false, new List <GamePoint> { new GamePoint("'S' char in red 'scoreboard' text at the top, center of char", PointColor.Red, new Dictionary <string, string> { [_1080p] = "104-150", [_720p] = "70-92" }), new GamePoint("Inside 'S', max ~70 brightness", PointColor.DarkAndNotRed, new Dictionary <string, string> { [_1080p] = "104-156", [_720p] = "69-103" }), new GamePoint("'D' char in 'scoreboard'", PointColor.Red, new Dictionary <string, string> { [_1080p] = "318-150", [_720p] = "221-96" }), new GamePoint("Inside 'D' char, max ~70 brightness", PointColor.DarkAndNotRed, new Dictionary <string, string> { [_1080p] = "326-150", [_720p] = "217-99" }), new GamePoint("'E' char, top horizontal line in 'Continue'", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1802-999", [_720p] = "1200-666" }), new GamePoint("Inside 'E' char in 'Continue'", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1802-1002", [_720p] = "1201-673" }), new GamePoint("'E' char, middle horizontal line in 'Continue'", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1802-1006", [_720p] = "1200-670" }), new GamePoint("Vertical red line to the right of 'Continue'", PointColor.Red, new Dictionary <string, string> { [_1080p] = "1821-1005", [_720p] = "1214-667" }), new GamePoint("Top horizontal black like. It fades-in, needs 2 secs to get fully shown", PointColor.BrightnessMax15, new Dictionary <string, string> { [_1080p] = "189-235", [_720p] = "166-155" }), new GamePoint("Red Killer chart line. Need this one, it gets shown only 2 secs after the chart gfx", PointColor.Red, new Dictionary <string, string> { [_1080p] = "402-725", [_720p] = "223-478" }) }); leaveLobbyConfirmationMsg = new Gfx("'Are you sure you want to leave the lobby ?' msg", false, new List <GamePoint> { new GamePoint("First 'L' char", PointColor.White, new Dictionary <string, string> { [_1080p] = "856-464", [_720p] = "569-317" }), new GamePoint("Inside 'L' char", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "865-464", [_720p] = "574-309" }), new GamePoint("'Y' char", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "1070-467", [_720p] = "714-303" }) }); unknownErrorMsg = new Gfx("'An unknown error occured' on the main menu or lobby", true, new List <GamePoint> { new GamePoint("'E' char in 'Error' msg caption", PointColor.White, new Dictionary <string, string> { [_1080p] = "921-466", [_720p] = "610-310" }), new GamePoint("Inside 'E' char", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "921-471", [_720p] = "614-307" }), new GamePoint("Before 'E' char", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "903-466", [_720p] = "601-310" }) }); overlayDarkBlueMsg = new Gfx("Any overlay dark-blue messages", false, new List <GamePoint> { new GamePoint("Top dark-blue part left", PointColor.DarkBlue, new Dictionary <string, string> { [_1080p] = "85-465", [_720p] = "64-309" }), new GamePoint("Top dark-blue part right", PointColor.DarkBlue, new Dictionary <string, string> { [_1080p] = "1820-465", [_720p] = "1184-308" }), new GamePoint("Bottom black part left", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "85-585", [_720p] = "64-387" }), new GamePoint("Bottom black part right", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "1820-585", [_720p] = "1184-405" }) }); shopIcon = new Gfx("'Shop icon on the left of the screen, in the pre-lobby", false, new List <GamePoint> { new GamePoint("Very top left corner (otherwise no pitch-black on mouse-over)", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "88-794", [_720p] = "52-530" }), //new GamePoint("Black top right corner", PointColor.Black, // it's just black, not PitchBlack // new Dictionary<string, string> { [_1080p] = "184-795"}), new GamePoint("Very bottom right corner (otherwise no pitch-black on mouse-over)", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "185-882", [_720p] = "123-588" }), new GamePoint("Very bottom left corner (otherwise no pitch-black on mouse-over)", PointColor.PitchBlack, new Dictionary <string, string> { [_1080p] = "82-880", [_720p] = "54-586" }), new GamePoint("Inside white shop icon1, can be yellow or mouse-over 1", PointColor.BrighterThanDark, new Dictionary <string, string> { [_1080p] = "136-844", [_720p] = "90-563" }), new GamePoint("Inside white shop icon2, can be yellow or mouse-over 2", PointColor.BrighterThanDark, new Dictionary <string, string> { [_1080p] = "155-834", [_720p] = "103-556" }) }); survivorLookingForMatchText = new Gfx("'looking for match...' text for survivors when searching for lobby", false, new List <GamePoint> { new GamePoint("'h' char", PointColor.White, new Dictionary <string, string> { [_1080p] = "1710-927", [_720p] = "1140-618" }), new GamePoint("Between 'for' and 'match'", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "1659-932", [_720p] = "1106-621" }), new GamePoint("Between 'looking' and 'for'", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "1630-932", [_720p] = "1086-621" }), new GamePoint("'k' char", PointColor.White, new Dictionary <string, string> { [_1080p] = "1593-931", [_720p] = "1061-620" }), new GamePoint("Inside first 'L'", PointColor.NotWhite, new Dictionary <string, string> { [_1080p] = "1563-930", [_720p] = "1042-619" }) }); survivorCancelIcon = new Gfx("'Cancel' text when searching for lobby as survivor. This is with 'Crossplay' icon shown", false, new List <GamePoint> { new GamePoint("Vertical red line in survivor 'Cancel' button", PointColor.Red, new Dictionary <string, string> { [_1080p] = "1774-1007", [_720p] = "1214-670" }), new GamePoint("To the right of 'L' char", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1748-1007", [_720p] = "1197-670" }), new GamePoint("'L' character", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1743-1012", [_720p] = "1192-671" }), new GamePoint("Inside 'C' character", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1645-1007", [_720p] = "1171-671" }), new GamePoint("'C' character", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1640-1007", [_720p] = "1166-672" }) }); killerCancelIcon = new Gfx("'Cancel' text when searching for lobby as killer", false, new List <GamePoint> { new GamePoint("Vertical red line in 'Cancel'", PointColor.Red, new Dictionary <string, string> { [_1080p] = "1827-940", [_720p] = "1218-627" }), new GamePoint("To the right of 'L' char", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1812-940", [_720p] = "1209-626" }), new GamePoint("'L' character", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1808-940", [_720p] = "1205-627" }), new GamePoint("Inside 'C' character", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1751-940", [_720p] = "1193-627" }), new GamePoint("'C' character", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1746-940", [_720p] = "1164-627" }) }); unreadyIcon = new Gfx("'UN' from 'Unready'. For both killer and survivor. With crosslay icon shown", false, new List <GamePoint> { new GamePoint("Between 'N' and 'R'", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1656-1007", [_720p] = "1104-672" }), new GamePoint("Letter 'N'", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1639-1001", [_720p] = "1101 -676" }), new GamePoint("Between 'U' and 'N'", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1634-1007", [_720p] = "1090-671" }), new GamePoint("Letter 'U'", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1617-1007", [_720p] = "1087-670" }), new GamePoint("Inside 'U'", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1623-1007", [_720p] = "1083-670" }) }); readyIcon = new Gfx("Ready button killer/survivor with crosslay icon shown", false, new List <GamePoint> { new GamePoint("Red vertical line", PointColor.Red, new Dictionary <string, string> { [_1080p] = "1775-1008", [_720p] = "1183-671" }), new GamePoint("Letter 'Y', white only when mouseover", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1745-1007", [_720p] = "1164-671" }), new GamePoint("Inside letter 'Y'", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1745-998", [_720p] = "1164-665" }), new GamePoint("Letter 'R'", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1660-998", [_720p] = "1113-672" }), new GamePoint("Indise letter 'R'", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1665-1003", [_720p] = "1111-668" }) }); crossPlayIcon = new Gfx("Crossplay icon in the lobby, when crossplay is off", false, new List <GamePoint> { new GamePoint("Red X", PointColor.Red, new Dictionary <string, string> { [_1080p] = "1817-1016", [_720p] = "1211-677" }), new GamePoint("The globe", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1804-1004", [_720p] = "1200-659" }), new GamePoint("Inside the globe icon", PointColor.Black, new Dictionary <string, string> { [_1080p] = "1800-1000", [_720p] = "1206-671" }) }); endgameScoreSelectedPlayer = new Gfx("Selected player in the Endgame Scoreboard table", false, new List <GamePoint> { new GamePoint("Right above the player rank number", PointColor.BrightnessMax15, new Dictionary <string, string> { [_1080p] = "131-294", [_720p] = "87-197" }), new GamePoint("Right under the player rank number", PointColor.BrightnessMax15, new Dictionary <string, string> { [_1080p] = "132-324", [_720p] = "87-215" }) }); endgameObservingScreen = new Gfx("Observing someone else playing after ending our survivor game", false, new List <GamePoint> { new GamePoint("Black patch, above player name in the bottom-center", PointColor.Black, new Dictionary <string, string> { [_1080p] = "955-977", [_720p] = "638-655" }), new GamePoint("Black patch, under player name in the bottom-center", PointColor.Black, new Dictionary <string, string> { [_1080p] = "955-1020", [_720p] = "638-674" }), new GamePoint("Back button, vertical red line", PointColor.Red, new Dictionary <string, string> { [_1080p] = "1820-1000", [_720p] = "1214-663" }), new GamePoint("Back button, 'K' char", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1793-1001", [_720p] = "1195-667" }), new GamePoint("Back button, inside 'C' char", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1781-1000", [_720p] = "1187-666" }), new GamePoint("Back button, 'B' char", PointColor.FontColor, new Dictionary <string, string> { [_1080p] = "1741-1000", [_720p] = "1160-666" }), new GamePoint("Back button, before 'B' char", PointColor.NotFontColor, new Dictionary <string, string> { [_1080p] = "1734-1000", [_720p] = "1153-667" }) }); }