/// <summary> /// 创建卸载场景失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的卸载场景失败事件。</returns> public static OuterUnloadSceneFailureEventArgs Create(InnerUnloadSceneFailureEventArgs e) { OuterUnloadSceneFailureEventArgs unloadSceneFailureEventArgs = ReferencePool.Acquire <OuterUnloadSceneFailureEventArgs>(); unloadSceneFailureEventArgs.SceneAssetName = e.SceneAssetName; unloadSceneFailureEventArgs.UserData = e.UserData; return(unloadSceneFailureEventArgs); }
private void UnloadSceneFailureCallback(string sceneAssetName, object userData) { m_UnloadingSceneAssetNames.Remove(sceneAssetName); if (m_UnloadSceneFailureEventHandler != null) { InnerUnloadSceneFailureEventArgs unloadSceneFailureEventArgs = InnerUnloadSceneFailureEventArgs.Create(sceneAssetName, userData); m_UnloadSceneFailureEventHandler(this, unloadSceneFailureEventArgs); ReferencePool.Release(unloadSceneFailureEventArgs); return; } throw new Exception(Utility.Text.Format("Unload scene failure, scene asset name '{0}'.", sceneAssetName)); }