コード例 #1
0
ファイル: MonoSound.cs プロジェクト: wangjie0707/Temp_01
        /// <summary>
        /// 增加声音代理辅助器。
        /// </summary>
        /// <param name="soundGroupName">声音组名称。</param>
        /// <param name="soundGroupHelper">声音组辅助器。</param>
        /// <param name="index">声音代理辅助器索引。</param>
        /// <returns>是否增加声音代理辅助器成功。</returns>
        private bool AddSoundAgentHelper(string soundGroupName, SoundGroupHelperBase soundGroupHelper, int index)
        {
            SoundAgentHelperBase soundAgentHelper = CreateHelper.Create(m_SoundAgentHelperTypeName, default(SoundAgentHelperBase));

            if (soundAgentHelper == null)
            {
                Log.Error("Can not create sound agent helper.");
                return(false);
            }

            soundAgentHelper.name = Utility.Text.Format("Sound Agent Helper - {0} - {1}", soundGroupName, index.ToString());
            Transform transform = soundAgentHelper.transform;

            transform.SetParent(soundGroupHelper.transform);
            transform.localScale = Vector3.one;

            if (m_AudioMixer != null)
            {
                AudioMixerGroup[] audioMixerGroups = m_AudioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}/{1}", soundGroupName, index.ToString()));
                if (audioMixerGroups.Length > 0)
                {
                    soundAgentHelper.AudioMixerGroup = audioMixerGroups[0];
                }
                else
                {
                    soundAgentHelper.AudioMixerGroup = soundGroupHelper.AudioMixerGroup;
                }
            }

            m_SoundMethods.AddSoundAgentHelper(soundGroupName, soundAgentHelper);

            return(true);
        }
コード例 #2
0
        public override void OnPlaySoundSuccess(object userData, ISoundAgent soundAgent)
        {
            PlaySoundEntityInfo playSoundInfo = (PlaySoundEntityInfo)userData;

            if (playSoundInfo != null)
            {
                SoundAgentHelperBase soundAgentHelper = (SoundAgentHelperBase)soundAgent.Helper;
                if (playSoundInfo.BindingEntity != null)
                {
                    soundAgentHelper.SetBindingEntity(playSoundInfo.BindingEntity);
                }
                else
                {
                    soundAgentHelper.SetWorldPosition(playSoundInfo.WorldPosition);
                }
            }
        }