public ConsoleMessage GetNewMessage(PoolType type) { GameObject messageObj = null; ConsoleMessage message = null; CheckPoolAvailability(type); switch (type) { case PoolType.Log: messageObj = logPool.Dequeue(); ConsoleLogMessage temp = messageObj.GetComponent <ConsoleLogMessage>(); if (temp) { message = temp; } break; case PoolType.Command: messageObj = commandPool.Dequeue(); ConsoleCommandMessage temp2 = messageObj.GetComponent <ConsoleCommandMessage>(); if (temp2) { message = temp2; } break; } messageObj.transform.SetParent(contentParent); messageObj.SetActive(true); return(message); }
private void ShowCommandMessage(string text, string time, string fullCommand) { ConsoleCommandMessage newMessage = (ConsoleCommandMessage)pool.GetNewMessage(ConsolePool.PoolType.Command); newMessage.Init(text, GetCurrentTime(), fullCommand); messages.Add(newMessage); newMessage.gameObject.SetActive(FilterMessage(newMessage)); commandInputField.text = ""; StartCoroutine(UpdateWindowScrollPositions()); }