//verwijderen public static int RemoveWorldSetting(World_Setting world_setting) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.Entry(world_setting).State = EntityState.Deleted; return(entities.SaveChanges()); } }
//Updaten public static int UpdateWorldSetting(World_Setting worldsetting) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.Entry(worldsetting).State = EntityState.Modified; return(entities.SaveChanges()); } }
/*===================== * WorldSetting * =====================*/ //toevoegen public static int AddWorldSetting(World_Setting world_setting) { using (MinecraftEntities entities = new MinecraftEntities()) { entities.World_Setting.Add(world_setting); return(entities.SaveChanges()); } }