public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { var sendCreateGroup = SendCreateGroup.ParseFrom(requestInfo.Body); GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(sendCreateGroup.UserID); byte[] returnDate = null; if (userinfo != null) { int groupID = groupInfoDAL.CreateGroup(userinfo.nickname, userinfo.id, userinfo.unionid); //groupInfoDAL.AddUserToGroup(groupID, userinfo.id, 1); returnDate = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage(JsonConvert.SerializeObject(new { GroupID = groupID, Nickname = userinfo.nickname, UserID = userinfo.id })).Build().ToByteArray();//"{\"圈子ID\":{0},\"圈子名称\":{1},\"圈主ID\":{2}}").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnDate.Length, requestInfo.MessageNum, returnDate))); } else { returnDate = ReturnMessgae.CreateBuilder().SetMessage("不是游戏用户").SetStatue(0).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnDate.Length, requestInfo.MessageNum, returnDate))); } }
/// <summary> /// 注册代理后台是先判断是否是游戏用户 /// </summary> /// <param name="session"></param> /// <param name="requestInfo"></param> public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { var agentSignIn = SendAgentSignIn.ParseFrom(requestInfo.Body); GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(agentSignIn.UserID); byte[] returnDate = null; if (userinfo != null) { //int groupID = groupInfoDAL.CreateGroup(userinfo.nickname, userinfo.id); //groupInfoDAL.AddUserToGroup(groupID, userinfo.id, 1); returnDate = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("是游戏用户").Build().ToByteArray();//"{\"圈子ID\":{0},\"圈子名称\":{1},\"圈主ID\":{2}}").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnDate.Length, requestInfo.MessageNum, returnDate))); } else { returnDate = ReturnMessgae.CreateBuilder().SetMessage(string.Format("此游戏ID{0}不是游戏用户", agentSignIn.UserID)).SetStatue(0).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnDate.Length, requestInfo.MessageNum, returnDate))); } }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); var groupUsersManager = SendAgentGroupUsersManager.ParseFrom(requestInfo.Body); // RedisUserInfoModel user = RedisUtility.Get<RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, groupUsersManager.Openid, groupUsersManager.Unionid)); var player = Player.CreateBuilder(); var returnPlayerList = ReturnPlayerList.CreateBuilder(); var list = groupInfoDAL.GetUsersIDListByGroupID(groupUsersManager.GroupID); var deluserInfo = new mjuserinfoDAL().GetModel(groupUsersManager.DelByUserID); byte[] returnMessage = null; if (deluserInfo == null) { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("没有该用户").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); // session.Close(); return; } var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(groupUsersManager.GroupID, deluserInfo.is_band.Value); if (groupInfo == null) { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("没有该用户").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); // session.Close(); return; } //删除用户 if (groupUsersManager.HasDelByUserID && !groupUsersManager.HasAddUsers) { if (groupInfo.CreateUserID == groupUsersManager.DelByUserID) { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("群主不能删除自己").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); return; } // groupInfoDAL.DelUsersByUserIDTransaction( groupUsersManager.GroupID, groupUsersManager.DelByUserID); groupInfoDAL.DelUsersByUserIDTransaction(groupUsersManager.GroupID, groupUsersManager.DelByUserID, 3, groupUsersManager.DelByUserID); returnMessage = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("删除成功").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); return; } //添加用户 else if (!groupUsersManager.HasDelByUserID && groupUsersManager.HasAddUsers) { //var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(groupUsersManager.GroupID); //if (groupInfo.CreateUserID == groupUsersManager.AddUsers) //{ // returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败").Build().ToByteArray(); // session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); // return; //} if (new DAL.DAL.mjuserinfoDAL().GetModel(groupUsersManager.AddUsers) != null) { //加入类型,1圈主添加,2申请加入,3推荐加入 var err = groupInfoDAL.AddUserToGroup(groupUsersManager.GroupID, groupUsersManager.AddUsers, 1); if (err == 0) { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败,已存在该用户").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); } else { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("添加成功").Build().ToByteArray(); groupInfoDAL.AddGroupTips(groupUsersManager.GroupID, groupUsersManager.AddUsers, 1); //添加成狗后把用户丢到RedisUs 避免需重复登陆问题 RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, groupUsersManager.AddUsers.ToString(), groupUsersManager.AddUsers.ToString())); if (user != null) { user.GroupID.Add((int)groupUsersManager.GroupID); RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user); var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID); if (userInfo != null) { userInfo.GroupID.Add((int)groupUsersManager.GroupID); } } session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); } } else { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("无此用户").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); return; } return; } foreach (var userID in list) { DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(userID); if (userinfo == null) { groupInfoDAL.DelUsersByUserID(groupUsersManager.GroupID, userID); } else { player.SetGroupUserID(userID).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userinfo.nickname))).SetPicture(userinfo.headimg); returnPlayerList.AddPlayerList(player); } } //返回待审核人数 int counts = groupInfoDAL.GroupApplyRecord(groupUsersManager.GroupID).Count(); returnPlayerList.SetApplyUsers(counts); var returnPlayerListData = returnPlayerList.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1051, returnPlayerListData.Length, requestInfo.MessageNum, returnPlayerListData))); }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); var sendApplyRecord = SendApplyRecord.ParseFrom(requestInfo.Body); // var player = Player.CreateBuilder(); var groupApplyInfo = GroupApplyInfo.CreateBuilder(); var returnGroupApplyInfo = ReturnGroupApplyInfo.CreateBuilder(); Byte[] returnData = null; List <DAL.Model.ApplyRecord> list = null; if (sendApplyRecord.HasGroupID) { list = groupInfoDAL.GroupApplyRecord(sendApplyRecord.GroupID); if (list.Count == 0) { returnData = returnGroupApplyInfo.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1061, returnData.Length, requestInfo.MessageNum, returnData))); } else { foreach (var item in list) { DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(item.ApplyJoinUserID); var player = Player.CreateBuilder().SetGroupUserID(userinfo.id).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userinfo.nickname))).SetPicture(userinfo.headimg); groupApplyInfo.SetGroupID(item.GroupID).SetApplyStatus(item.ApplyStatus).AddPlayerInfo(player).SetApplyDateTime(TimeToLong.ConvertDateTimeInt(item.ApplyDateTime)).SetGroupName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(item.GroupName))); // returnGroupApplyInfo.AddGroupApplyInfoList(groupApplyInfo); returnGroupApplyInfo.AddGroupApplyInfoList(groupApplyInfo); } // groupApplyInfo.SetGroupID(item.GroupID).SetApplyStatus(item.ApplyStatus).AddPlayerInfo(player).SetApplyDateTime(TimeToLong.ConvertDateTimeInt(item.ApplyDateTime)).SetGroupName(item.GroupName); returnData = returnGroupApplyInfo.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1061, returnData.Length, requestInfo.MessageNum, returnData))); //session.Close(); } } else { list = groupInfoDAL.PlayerApplyRecord(sendApplyRecord.UserID); if (list.Count == 0) { returnData = returnGroupApplyInfo.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1061, returnData.Length, requestInfo.MessageNum, returnData))); } else { foreach (var item in list) { DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(item.ApplyJoinUserID); var player = Player.CreateBuilder().SetGroupUserID(userinfo.id).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userinfo.nickname))).SetPicture(userinfo.headimg); groupApplyInfo.SetGroupID(item.GroupID).SetApplyStatus(item.ApplyStatus).AddPlayerInfo(player).SetApplyDateTime(TimeToLong.ConvertDateTimeInt(item.ApplyDateTime)).SetGroupName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(item.GroupName))); // returnGroupApplyInfo.AddGroupApplyInfoList(groupApplyInfo); returnGroupApplyInfo.AddGroupApplyInfoList(groupApplyInfo); } returnData = returnGroupApplyInfo.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1061, returnData.Length, requestInfo.MessageNum, returnData))); } } }
public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo) { GroupInfoDAL groupInfoDAL = new GroupInfoDAL(); var requestUsersManager = SendGroupUsersManager.ParseFrom(requestInfo.Body); // RedisUserInfoModel user = RedisUtility.Get<RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, requestUsersManager.Openid, requestUsersManager.Unionid)); var nowUser = Gongyong.userlist.First(w => w != null && w.unionid.Equals(requestUsersManager.Unionid)); if (nowUser == null) { session.Logger.Debug("管理朋友圈用户 未登录!"); return; } var player = Player.CreateBuilder(); var returnPlayerList = ReturnPlayerList.CreateBuilder(); var list = groupInfoDAL.GetUsersIDListByGroupID(requestUsersManager.GroupID); byte[] returnMessage = null; var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(requestUsersManager.GroupID, nowUser.Type); if (nowUser.Type == 0) { if (groupInfo.CreateUserID != nowUser.UserID) { session.Logger.Debug("管理朋友圈用户不是圈主!"); return; } } else if (nowUser.Type == 1)//龙宝用户 { if (!groupInfo.CreateUserUnionID.Equals(nowUser.unionid)) { session.Logger.Debug("管理朋友圈用户不是圈主!"); return; } } //删除用户 if (requestUsersManager.HasDelByUserID && !requestUsersManager.HasAddUsers) { if (groupInfo.CreateUserID == requestUsersManager.DelByUserID) { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("群主不能删除自己").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); return; } else { // groupInfoDAL.DelUsersByUserID(requestUsersManager.GroupID, requestUsersManager.DelByUserID); groupInfoDAL.DelUsersByUserIDTransaction(requestUsersManager.GroupID, requestUsersManager.DelByUserID, 3, requestUsersManager.DelByUserID); returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage(string.Format("删除用户{0}成功", requestUsersManager.DelByUserID)).Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); return; } } //添加用户 else if (!requestUsersManager.HasDelByUserID && requestUsersManager.HasAddUsers) { //加入类型,1圈主添加,2申请加入,3推荐加入 // byte[] returnMessage = null; //var groupInfo = groupInfoDAL.GetGroupInfoByGroupID(requestUsersManager.GroupID); //if (groupInfo.CreateUserID == requestUsersManager.AddUsers) //{ // returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败").Build().ToByteArray(); // session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); // return; //} if (new DAL.DAL.mjuserinfoDAL().GetModel(requestUsersManager.AddUsers) != null) { var err = groupInfoDAL.AddUserToGroup(requestUsersManager.GroupID, requestUsersManager.AddUsers, 1); if (err == 0) { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("添加失败,已存在该用户").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); } else { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(1).SetMessage("添加成功").Build().ToByteArray(); //添加成狗后把用户丢到RedisUs 避免需重复登陆问题 RedisUserInfoModel user = RedisUtility.Get <RedisUserInfoModel>(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, requestUsersManager.AddUsers.ToString(), requestUsersManager.AddUsers.ToString())); if (user != null) { user.GroupID.Add((int)requestUsersManager.GroupID); RedisUtility.Set(RedisUtility.GetKey(GameInformationBase.COMMUNITYUSERINFO, user.Openid, user.Unionid), user); var userInfo = Gongyong.userlist.Find(w => w.UserID == user.UserID); if (userInfo != null) { userInfo.GroupID.Add((int)requestUsersManager.GroupID); } } session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); } } else { returnMessage = ReturnMessgae.CreateBuilder().SetStatue(0).SetMessage("无此用户").Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1104, returnMessage.Length, requestInfo.MessageNum, returnMessage))); return; } return; } else if (requestUsersManager.HasCheckRecordByUserID) { var createRommRecord = CreateRommRecord.CreateBuilder(); var returnRecordList = ReturnRecordList.CreateBuilder(); var listRecord = groupInfoDAL.GetCreateRoomRecord(requestUsersManager.CheckRecordByUserID, requestUsersManager.GroupID); foreach (var item in listRecord) { createRommRecord.SetGroupID(item.GroupID).SetRoomID(item.RoomID).SetCreateUserID(item.CreateUserID).SetCreateDate(TimeToLong.ConvertDateTimeInt(item.CreateDate)).SetUseRoomCard(item.UseRoomCard); returnRecordList.AddCreateRommRecordList(createRommRecord); } session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1052, returnRecordList.Build().ToByteArray().Length, requestInfo.MessageNum, returnRecordList.Build().ToByteArray()))); // session.Close(); return; } foreach (var userID in list) { DAL.Model.mjuserinfo userinfo = new DAL.DAL.mjuserinfoDAL().GetModel(userID); if (userinfo == null) { groupInfoDAL.DelUsersByUserID(requestUsersManager.GroupID, userID); } else { player.SetGroupUserID(userID).SetNickName(HttpUtility.UrlDecode(HttpUtility.UrlDecode(userinfo.nickname))).SetPicture(userinfo.headimg); returnPlayerList.AddPlayerList(player); } } //返回待审核人数 int counts = groupInfoDAL.GroupApplyRecord(requestUsersManager.GroupID).Count(); returnPlayerList.SetApplyUsers(counts); var returnPlayerListData = returnPlayerList.Build().ToByteArray(); session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 1051, returnPlayerListData.Length, requestInfo.MessageNum, returnPlayerListData))); }