public override void Parse(GameBitBuffer buffer) { Field0 = new HeroStateData(); Field0.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadCharArray(128); ToonName = buffer.ReadCharArray(101); Field3 = buffer.ReadInt(5) + (-1); Field4 = buffer.ReadInt(3) + (-1); snoActorPortrait = buffer.ReadInt(32); Field6 = buffer.ReadInt(7); Field7 = new HeroStateData(); Field7.Parse(buffer); Field8 = buffer.ReadBool(); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); }