public override void AddSkills(Player player) { netmsg.AddByte(0xA1); for (int i = 0; i < 7; i++) { netmsg.AddByte(player.GetSkill(i)); } }
/// <summary> /// Add player skills to player's client. /// </summary> /// <param name="player">The player to add.</param> public override void AddSkills(Player player) { netmsg.AddU16(0x3D); //Skills header netmsg.AddByte(player.GetSkill(Constants.SKILL_SWORD)); netmsg.AddByte(player.GetSkill(Constants.SKILL_CLUB)); netmsg.AddByte(player.GetSkill(Constants.SKILL_AXE)); netmsg.AddByte(player.GetSkill(Constants.SKILL_DISTANCE)); netmsg.AddByte(player.GetSkill(Constants.SKILL_SHIELDING)); netmsg.AddByte(player.GetSkill(Constants.SKILL_FIST)); netmsg.AddByte(player.GetSkill(Constants.SKILL_FISHING)); }