public Creature() { CurrentHP = 150; MaxHP = 150; ID = lastID++; Access = Constants.ACCESS_NORMAL; CharType = 1; CurrentDirection = Direction.SOUTH; CurrentHealthStatus = HealthStatus.HEALTHY; Name = "None"; OutfitUpper = 0x88; OutfitMiddle = 0x88; OutfitLower = 0x35; LogedIn = false; CurrentWalkSettings = new WalkSettings(); Corpse = 437; //TODO: Move away from hard coding Invisible = false; Polymorph = 0; AddType(Constants.TYPE_BLOCKING | Constants.TYPE_BLOCKS_AUTO_WALK | Constants.TYPE_BLOCKS_MONSTERS); CurrentFightMode = FightMode.NORMAL; CurrentFightStance = FightStance.CHASE; AddType(Constants.TYPE_CREATURE); LastWalk = new Elapser(0); }