コード例 #1
0
ファイル: CycliManager.cs プロジェクト: Cycli/Cycli
        public void AttachRiderProcessors(RaceProcessor rp, Race race)
        {
            try
              {
            _rideProcessLock.EnterUpgradeableReadLock();

            // Is the user connection
            foreach (Race.Participant p in race.Participants)
            {
              if (p.Status == @"Started")
              {

            RideProcessor rideProcessor = null;
            if (_RideProcessors.ContainsKey(p.UserId))
            {
              rideProcessor = _RideProcessors[p.UserId];
              // Just update the timeout
              rideProcessor.UpdateTimeout();
            }
            else
            {
              // Already in write lock
                rideProcessor = ActivateUserRider(p.UserId);
            }
            // Add the event handler
            rideProcessor.SpotDataEvent += rp.UpdateSpotData;
            rideProcessor.RiderInactiveEvent += rp.AbandonRider;
              }
            }
              }
              finally
              {
            _rideProcessLock.ExitUpgradeableReadLock();
              }
        }
コード例 #2
0
ファイル: Rider.cs プロジェクト: Cycli/Cycli
        public void StartRiding(Race race, RaceProcessor rp)
        {
            _CurrentTacticIdx = -1;
             _messageCounter = 0;
             _ReviewTacticsTime = DateTime.MinValue;  // Force full tactics review on first update
             int seed = (this.UserId + DateTime.UtcNow.Ticks.ToString()).GetHashCode();
             Random rnd = new Random(seed);
             _RaceProcessor = rp;
             _Race = race;
             _Motor = new Motor();
             double[] powerBands = new double[]{this.Power1Hr, this.Power5Min,this.Power1Min, this.Power5Sec};
             double[] alphaBands = new double[]{3600, 300, 60, 5};
             _Motor.Initialise(this.PowerMin, powerBands, alphaBands);
            // Initialise the spot
            _lastMessageTime = (ulong)DateTime.UtcNow.Subtract(new DateTime(1970,1,1)).TotalMilliseconds-1000;

             // Load up the tactics
            _TacticsCompendium.Clear();
             // If more than one tactic has the highest score, then they'll be chosen in the order
             // added to the compendium
             // Recover is really the last thing we want to consider
            _TacticsCompendium.Add(new ChaseTactic(UserId, _Motor, Aggression, race));
            _TacticsCompendium.Add(new WheelsuckTactic(UserId, _Motor, Aggression, race));
            _TacticsCompendium.Add(new BreakTactic(UserId, _Motor, Aggression, race));
            _TacticsCompendium.Add(new TimetrialTactic(UserId, _Motor, Aggression, race));
            _TacticsCompendium.Add(new RecoverTactic(UserId, _Motor, Aggression, race));

            _MessageTimer = new Timer(UpdateSpotData, null, 0, UPDATE_SPOT_INTERVAL_MS);
        }
コード例 #3
0
ファイル: CycliManager.cs プロジェクト: Cycli/Cycli
        private void ScheduleRaces(object state)
        {
            try
              {

            _rideProcessLock.EnterWriteLock();
            long start = Utilities.DbTime.ToDbSecs(DateTime.UtcNow) + SCHEDULE_PRELOAD_SECS;
            // IMPORTANT //
            // This setup ensures that races are 'scheduled' between 1:15 and 1:30 seconds before they
            // start.  By this time the user will have had they're last chance to join 15 seconds ago.
            // If there are no joiners, then the race should be cancelled at a later date

            // The minimum lead time for any saved race is three minutes, but this can be changed at any time
            // before the race is closed.  We therefore have to deal with the case where a user could move a race back after
            // it's scheduled but before its 'closed'
            Race[] scheduledRaces = Race.ScheduleRaces(start);
            foreach (Race r in scheduledRaces)
            {

              // May already be added
              if (!_RaceProcessors.ContainsKey(r.RaceId))
              {
            RaceProcessor raceProcessor = new RaceProcessor(r.RaceId);
              raceProcessor.RaceFinishedEvent += RemoveRaceProcessor;
            // Always refresh the timers - they may change after initial setting
            raceProcessor.Schedule();

            _RaceProcessors.Add(r.RaceId, raceProcessor);
              }

            }
              }
              finally
              {
            _rideProcessLock.ExitWriteLock();
              }
        }