コード例 #1
0
ファイル: cWorkout.cs プロジェクト: greggiles/Cyclesoft
        public bool startWorkout()
        {
            if (workoutEventHandler == null)
            {
                return(false);
            }

            forceFinish = false;

            workoutCountDown = 10;

            workoutEventArgs wEA = getDefaultEventData();

            wEA.message = "Starting " + activeWorkout.title + " in " + workoutCountDown.ToString() + " Seconds";

            wEA.segmentTotalMS   = activeWorkout.segments[0].length * 1000;
            wEA.workoutCurrentMS = 0;
            wEA.workoutTotalMS   = activeWorkout.length * 1000;

            workoutEventHandler(this, wEA);

            _countDownTimer          = new Timer(1000);
            _countDownTimer.Elapsed += new ElapsedEventHandler(_countDownTimerElapsed);
            _countDownTimer.Enabled  = true;

            return(true);
        }
コード例 #2
0
ファイル: cWorkout.cs プロジェクト: greggiles/Cyclesoft
        public bool loadWorkout(int workoutToStart)
        {
            if (workoutRunning)
            {
                return(false);
            }
            if (workoutToStart >= workOutList.Count)
            {
                return(false);
            }
            if (workoutEventHandler == null)
            {
                return(false);
            }

            activeSegment        = -1;
            activeWorkout        = workOutList[workoutToStart];
            msTimeForNextSegment = activeWorkout.segments[0].length * 1000;

            workoutEventArgs wEA = getDefaultEventData();

            wEA.message        = "Loading Workout " + activeWorkout.title;
            wEA.segmentTotalMS = activeWorkout.segments[0].length * 1000;
            wEA.workoutTotalMS = activeWorkout.length * 1000;
            wEA.starting       = true;
            workoutEventHandler(this, wEA);
            workOutSeconds = 0;
            return(true);
        }
コード例 #3
0
        public UserWindow()
        {
            InitializeComponent();
            uniqueIDSpd = 0;
            uniqueIDPwr = 0;
            uniqueIDHr  = 0;

            spdData    = new List <Point>();
            cadData    = new List <Point>();
            hrData     = new List <Point>();
            pwrData    = new List <Point>();
            avgpwrData = new List <Point>();

            pTarget = new PointCollection(10);
            Point pt01 = new Point(.01, .01);
            Point pt02 = new Point(.06, .01);
            Point pt03 = new Point(.07, .06);
            Point pt04 = new Point(.04, .06);

            pTarget.Add(pt01);
            pTarget.Add(pt02);
            pTarget.Add(pt03);
            pTarget.Add(pt04);


            workoutStatus = new workoutEventArgs();

            roundRobin = 0;

            powerMax            = 400;
            labelPwrMax.Content = "400";

            dwgEngine = new cDrawingEngine();
        }
コード例 #4
0
        public void updateWorkoutEvent(object sender, workoutEventArgs e)
        {
            workoutStreamToClose = (cWorkout)sender;
            workoutStatus        = e;

            if (workoutStatus.running)
            {
                bWorkoutRunning = true;
            }
        }
コード例 #5
0
        private int[] segAvgPower;  //This should be a queue, probably.

        public void updateWorkoutEvent(object sender, workoutEventArgs e)
        {
            if (e.running && !e.paused && _TCXDataTimer.Enabled == false)
            {
                segAvgPower = new int[200];
                string title = "none";
                try
                {
                    cWorkout workout = (cWorkout)sender;
                    title = workout.activeWorkout.title;
                }
                catch
                { title = "idk"; }
                if (TCXFileHandler == null)
                {
                    TCXFileHandler   = new cTCXFileGenerator(firstName, lastName, title);
                    TCXDistanceCount = 0;
                }
                _TCXDataTimer.Enabled = true;
            }
            else if (e.paused && _TCXDataTimer.Enabled)
            {
                _TCXDataTimer.Enabled = false;
            }
            else if (e.finished && (_TCXDataTimer.Enabled || e.paused))
            {
                _TCXDataTimer.Enabled = false;
                //writeTCXData(e.workoutCurrentMS/1000);
                TCXFileHandler.closeTCXData();
                TCXFileHandler = null;
            }

            if (e.running && !e.paused)
            {
                if (lastSegment != e.currentSegment)
                {
                    if (lastSegment >= 0 && qPWRQue.Count > 0)
                    {
                        segAvgPower[lastSegment] = (int)qPWRQue.Average(s => s.instPwr);
                    }
                    qPWRQue.Clear();
                }
                lastSegment = e.currentSegment;
            }
        }
コード例 #6
0
ファイル: cWorkout.cs プロジェクト: greggiles/Cyclesoft
        workoutEventArgs getDefaultEventData()
        {
            workoutEventArgs wEA = new workoutEventArgs();

            wEA.clear            = false;
            wEA.finished         = bIsFinished;
            wEA.message          = "";
            wEA.paused           = bIsPaused;
            wEA.segmentCurrentMS = 0;
            wEA.segmentTotalMS   = 0;
            wEA.starting         = false;
            wEA.workoutCurrentMS = 0;
            wEA.workoutTotalMS   = 0;
            wEA.currentSegment   = activeSegment;
            wEA.running          = bIsRunning;
            wEA.alternateTarget  = 0;
            return(wEA);
        }
コード例 #7
0
ファイル: cWorkout.cs プロジェクト: greggiles/Cyclesoft
        void _countDownTimerElapsed(object sender, ElapsedEventArgs e)
        {
            workoutCountDown--;

            workoutEventArgs wEA = getDefaultEventData();

            if (workoutCountDown > 0)
            {
                wEA.message        = "Starting " + activeWorkout.title + " in " + workoutCountDown.ToString() + " Seconds";
                wEA.segmentTotalMS = activeWorkout.segments[0].length * 1000;
                wEA.workoutTotalMS = activeWorkout.length * 1000;
            }
            else
            {
                _countDownTimer.Stop();
                activeSegment      = 0;
                wEA.currentSegment = activeSegment;
                wEA.message        = "GGGGOOOOOO!!!";
                wEA.segmentTotalMS = activeWorkout.segments[0].length * 1000;
                wEA.workoutTotalMS = activeWorkout.length * 1000;

                workoutTime = new Stopwatch();
                workoutTime.Start();
                if (null != workoutEventStartStop)
                {
                    workoutStatusArgs wSA = new workoutStatusArgs();
                    wSA.running = true;
                    workoutEventStartStop(this, wSA);
                }
                bIsRunning            = true;
                _updateTimer          = new Timer(500);
                _updateTimer.Elapsed += new ElapsedEventHandler(_updateTimerElapsed);
                _updateTimer.Enabled  = true;
            }
            if (null != workoutEventHandler)
            {
                workoutEventHandler(this, wEA);
            }
        }
コード例 #8
0
ファイル: cWorkout.cs プロジェクト: greggiles/Cyclesoft
        void _updateTimerElapsed(object sender, ElapsedEventArgs e)
        {
            if (workoutEventHandler == null)
            {
                return;
            }

            workOutSeconds = (int)(workoutTime.ElapsedMilliseconds / 1000);

            workoutEventArgs wEA = getDefaultEventData();

            if (workoutTime.ElapsedMilliseconds > msTimeForNextSegment &&
                workoutTime.ElapsedMilliseconds / 1000 < activeWorkout.length &&
                activeSegment < activeWorkout.segments.Count - 1)
            {
                //New Segment!!
                activeSegment++;
                msTimeForNextSegment += activeWorkout.segments[activeSegment].length * 1000;
                wEA.message           = activeWorkout.segments[activeSegment].segmentName;
            }
            if (workoutTime.ElapsedMilliseconds / 1000 < activeWorkout.length && !forceFinish)
            {
                long segTimeLeft = (msTimeForNextSegment - workoutTime.ElapsedMilliseconds);
                //active workout ... send a normal update
                if (segTimeLeft < 1000)
                {
                    wEA.message = "1s to Go!";
                }
                else if (segTimeLeft < 2000)
                {
                    wEA.message = "2s to Go!";
                }
                else if (segTimeLeft < 3000)
                {
                    wEA.message = "3s to Go!";
                }

                wEA.workoutCurrentMS = workoutTime.ElapsedMilliseconds;
                wEA.workoutTotalMS   = activeWorkout.length * 1000;
                wEA.segmentCurrentMS = activeWorkout.segments[activeSegment].length * 1000 - (msTimeForNextSegment - workoutTime.ElapsedMilliseconds);
                wEA.segmentTotalMS   = activeWorkout.segments[activeSegment].length * 1000;

                switch (activeWorkout.segments[activeSegment].type)
                {
                case "steady":
                    break;

                case "ramp":
                    wEA.alternateTarget = activeWorkout.segments[activeSegment].effort +
                                          ((double)wEA.segmentCurrentMS / wEA.segmentTotalMS) * (activeWorkout.segments[activeSegment].effortFinish - activeWorkout.segments[activeSegment].effort);
                    break;

                case "overunder":
                    long timeLeft = (msTimeForNextSegment - workoutTime.ElapsedMilliseconds) / 1000;
                    while (timeLeft > 0)
                    {
                        if (timeLeft <= activeWorkout.segments[activeSegment].overTime)
                        {
                            wEA.alternateTarget = activeWorkout.segments[activeSegment].effortFinish;
                            timeLeft            = 0;
                        }
                        else
                        {
                            timeLeft -= activeWorkout.segments[activeSegment].overTime;
                        }

                        if (timeLeft > 0 && timeLeft <= activeWorkout.segments[activeSegment].underTime)
                        {
                            wEA.alternateTarget = activeWorkout.segments[activeSegment].effort;
                            timeLeft            = 0;
                        }
                        else
                        {
                            timeLeft -= activeWorkout.segments[activeSegment].underTime;
                        }
                    }
                    break;

                default:
                    wEA.alternateTarget = 0;
                    break;
                }
            }
            else
            {
                // Workout is over!!
                if (!forceFinish)
                {
                    bIsFinished = true;
                }
                forceFinish = false;

                workoutTime.Stop();
                if (null != workoutEventStartStop)
                {
                    workoutStatusArgs wSA = new workoutStatusArgs();
                    wSA.running = false;
                    workoutEventStartStop(this, wSA);
                }

                bIsRunning   = false;
                wEA.message  = "Done!!!";
                wEA.finished = true;
                _updateTimer.Stop();
            }

            if (workoutEventHandler != null)
            {
                workoutEventHandler(this, wEA);
            }
        }