public void End( EditableCube.Face face, Vector2? mousePos, GameTime gameTime ) { if ( !Started || face != mFace ) return; if ( ValidLine ) { OneWayPlatform platform = new OneWayPlatform( face.Game, face.World, mLine ); platform.Body.UseAdHocGravity = true; platform.Body.AdHocGravity = Vector2.UnitY.Rotate( face.Cube.UpDir.Angle ).Rounded() * 9.8f; face.AddSolid( platform ); } Cancel(); }
public void End( EditableCube.Face face, Vector2? mousePos, GameTime gameTime ) { if ( !Started || face != mFace ) return; if ( ValidRec ) { HazardBox box = new HazardBox( face.Game, face.World, mRec, BodyType.Static ); box.Body.UseAdHocGravity = true; box.Body.AdHocGravity = Vector2.UnitY.Rotate( face.Cube.UpDir.Angle ).Rounded() * 9.8f; face.AddSolid( box ); } Cancel(); }
public void End( EditableCube.Face face, Vector2? mousePos, GameTime gameTime ) { if ( !Started || face != mFace ) return; if ( mousePos != null ) { Quarterpipe qpipe = new Quarterpipe( face.Game, face.World, mSmall ? 50 : 100, mousePos.Value, Quarterpipe.Type.SE ); qpipe.Body.UseAdHocGravity = true; qpipe.Body.AdHocGravity = Vector2.UnitY.Rotate( face.Cube.UpDir.Angle ).Rounded() * 9.8f; face.AddSolid( qpipe ); } Cancel(); }
public void End( EditableCube.Face face, Vector2? mousePos, GameTime gameTime ) { if ( !Started || face != mFace ) return; if ( mousePos != null ) { EndDoor door = new EndDoor( face.Game, face.World, mousePos.Value, mNextLevel ); door.Body.UseAdHocGravity = true; door.Body.AdHocGravity = Vector2.UnitY.Rotate( face.Cube.UpDir.Angle ).Rounded() * 9.8f; face.AddSolid( door ); } Cancel(); }