コード例 #1
0
        public static void DrawSkillFollow(SkillFollow line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id            = EditorGUILayout.IntField("  id", line.id);
            line.maxFollowTime = EditorGUILayout.IntField("  maxFollowTime", line.maxFollowTime);
            line.speed         = EditorGUILayout.FloatField("  speed:", line.speed);
            line.waves         = EditorGUILayout.IntField("  waves:", line.waves);
            line.waveDelay     = EditorGUILayout.IntField("  waveDelay:", line.waveDelay);
            SkillShape hitarea = line.hitArea;

            DrawSkillShape("  hitArea:", hitarea);
            EditorGUILayout.EndVertical();
        }
コード例 #2
0
        public SkillFollow Copy()
        {
            SkillFollow b = new SkillFollow();

            b.id            = id;
            b.maxFollowTime = maxFollowTime;
            b.speed         = speed;
            b.waves         = waves;
            b.waveDelay     = waveDelay;
            b.hitArea       = hitArea.Copy();
            b.offset        = offset;
            return(b);
        }
コード例 #3
0
        public static SkillUnit.SkillFollow ConvertSkillFollow(SkillFollow unit)
        {
            SkillUnit.SkillFollow oUnit = new SkillUnit.SkillFollow();
            oUnit.id            = unit.id;
            oUnit.maxFollowTime = unit.maxFollowTime;
            oUnit.offset        = new Math.Vector3f();

            oUnit.offset.x = unit.offset.x;
            oUnit.offset.y = unit.offset.y;
            oUnit.offset.z = unit.offset.z;

            oUnit.speed     = unit.speed;
            oUnit.waves     = unit.waves;
            oUnit.waveDelay = unit.waveDelay;
            oUnit.hitArea   = ConvertSkillShape(unit.hitArea);
            return(oUnit);
        }
コード例 #4
0
        public static SkillFollow ConvertSkillFollow(SkillUnit.SkillFollow unit)
        {
            SkillFollow oUnit = new SkillFollow();

            oUnit.id            = unit.id;
            oUnit.maxFollowTime = unit.maxFollowTime;
            oUnit.offset        = Vector3.zero;
            if (unit.offset != null)
            {
                oUnit.offset = new Vector3(unit.offset.x, unit.offset.y, unit.offset.z);
            }
            oUnit.speed     = unit.speed;
            oUnit.waves     = unit.waves;
            oUnit.waveDelay = unit.waveDelay;
            oUnit.hitArea   = ConvertSkillShape(unit.hitArea);
            return(oUnit);
        }