//添加动作片段 private void AddNewAnimationState(JTimelineAnimation line, JAnimationTrack track, float time, string stateName) { var clipData = ScriptableObject.CreateInstance <JAnimationClipData>(); clipData.TargetObject = line.AffectedObject.gameObject; clipData.StartTime = time; clipData.StateName = stateName; clipData.StateDuration = MecanimAnimationUtility.GetStateDuration(stateName, line.AffectedObject.gameObject); clipData.PlaybackDuration = clipData.StateDuration; clipData.Track = track; track.AddClip(clipData); if (timelineClipRenderDataMap.ContainsKey(track)) { var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = clipData; timelineClipRenderDataMap[track].Add(cachedData); } else { var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = clipData; List <JClipRenderData> list = new List <JClipRenderData>(); list.Add(cachedData); timelineClipRenderDataMap.Add(track, list); } }
//移除时间线 private void RemoveAnimationTimeline(JTimelineAnimation line, JAnimationTrack track) { if (timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Remove(track); } line.RemoveTrack(track); JTimelineContainer contain = line.TimelineContainer; if (line.AnimationTracks.Count == 0) { DestroyImmediate(line.gameObject); } //删除的是最后一个 删除掉container if (contain.transform.childCount == 0) { DestroyImmediate(contain.gameObject); } }
//为时间线添加绘制片段数据 private void AddRenderDataForAnimation(JTimelineBase timeline) { if (timeline is JTimelineAnimation) { JTimelineAnimation animationline = (JTimelineAnimation)timeline; List <JClipRenderData> list = new List <JClipRenderData>(); for (int k = 0; k < animationline.AnimationTracks.Count; k++) { JAnimationTrack track = animationline.AnimationTracks[k]; for (int l = 0; l < track.TrackClips.Count; l++) { JAnimationClipData animationClipData = track.TrackClips[l]; var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = animationClipData; list.Add(cachedData); } if (!timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Add(track, list); } } } }
public void RemoveTrack(JAnimationTrack animationTrack) { animationsTracks.Remove(animationTrack); }
public void AddTrack(JAnimationTrack animationTrack) { animationTrack.TimeLine = this; animationsTracks.Add(animationTrack); }
//绘制动作片段UI private void AnimationGUI(JTimelineAnimation Animationline, JAnimationTrack linetrack, JClipRenderData[] renderDataList) { GenericMenu contextMenu = new GenericMenu(); ///event 右键点击 bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1; bool isChoose = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1; bool hasBox = false; Rect DisplayAreaTemp = DisplayArea; DisplayAreaTemp.x = 0; DisplayAreaTemp.y = 0; for (int j = 0; j < renderDataList.Length; j++) { JClipRenderData renderdata = renderDataList[j]; JAnimationClipData animationClipData = (JAnimationClipData)renderdata.ClipData; JAnimationTrack track = animationClipData.Track; if (linetrack != track) { continue; } var startX = ConvertTimeToXPos(animationClipData.StartTime); var endX = ConvertTimeToXPos(animationClipData.StartTime + animationClipData.PlaybackDuration); var transitionX = ConvertTimeToXPos(animationClipData.StartTime + animationClipData.TransitionDuration); var handleWidth = 2.0f; Rect renderRect = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height); Rect transitionRect = new Rect(startX, DisplayArea.y, transitionX - startX, DisplayArea.height); Rect leftHandle = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect labelRect = new Rect(); Rect renderRecttemp = renderRect; renderRecttemp.x -= DisplayArea.x; renderRecttemp.y = 0; Rect transitionRecttemp = transitionRect; transitionRecttemp.y = 0; transitionRecttemp.x -= DisplayArea.x; Rect leftHandletemp = leftHandle; leftHandletemp.y = 0; leftHandletemp.x -= DisplayArea.x; Rect rightHandletemp = rightHandle; rightHandletemp.x -= DisplayArea.x; rightHandletemp.y = 0; //GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1); GUI.color = ColorTools.GetGrandientColor((float)renderdata.index / (float)CountClip); if (SelectedObjects.Contains(renderdata)) { GUI.color = ColorTools.SelectColor;// Color.yellow; } GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG); if (animationClipData.CrossFade) { GUI.Box(transitionRecttemp, ""); } GUI.Box(leftHandletemp, ""); GUI.Box(rightHandletemp, ""); labelRect = renderRecttemp; labelRect.width = DisplayArea.width; renderdata.renderRect = renderRect; renderdata.labelRect = renderRect; renderdata.renderPosition = new Vector2(startX, DisplayArea.y); renderdata.transitionRect = transitionRect; renderdata.leftHandle = leftHandle; renderdata.rightHandle = rightHandle; renderdata.ClipData = animationClipData; if (animationClipData.CrossFade) { labelRect.x = labelRect.x + (transitionX - startX); } else { labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side. } GUI.color = Color.black; GUI.Label(labelRect, animationClipData.FriendlyName); GUI.color = Color.white; if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { hasBox = true; contextMenu.AddItem(new GUIContent("DeleteClip"), false, (obj) => RemoveAnimationClip(((JClipRenderData)((object[])obj)[0])), new object[] { renderdata }); } if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } } if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command)) { //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command //GameObject go = GameObject.Find(Animationline.gameObject.name); Selection.activeGameObject = Animationline.gameObject; EditorGUIUtility.PingObject(Animationline.gameObject); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { contextMenu = MenuForAnimationTimeLine(Animationline, linetrack); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } }
//时间线右键点击的菜单 private GenericMenu MenuForAnimationTimeLine(JTimelineAnimation Animationline, JAnimationTrack linetrack) { GenericMenu contextMenu = new GenericMenu(); List <string> allStates = new List <string>(); var animationLayers = MecanimAnimationUtility.GetAllLayerNames(Animationline.AffectedObject.gameObject); contextMenu.AddItem(new GUIContent("AddNewTrack"), false, (obj) => AddNewAnimationTrack(((JTimelineBase)((object[])obj)[0])), new object[] { Animationline }); foreach (var animationLayer in animationLayers) { int layer = MecanimAnimationUtility.LayerNameToIndex(Animationline.AffectedObject.gameObject, animationLayer); List <string> layerallStates = MecanimAnimationUtility.GetAllStateNames(Animationline.AffectedObject.gameObject, layer); foreach (var statename in layerallStates) { string Addstate = "Layer/{0}/{1}"; allStates.Add(string.Format(Addstate, animationLayer, statename)); } } float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Animationline.Sequence.Duration) / XScale; foreach (var state in allStates) { contextMenu.AddItem( new GUIContent(state), false, (obj) => AddNewAnimationState(((JTimelineAnimation)((object[])obj)[0]), ((JAnimationTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])), new object[] { Animationline, linetrack, newTime, state.Split('/')[2] } ); } //删除时间线 contextMenu.AddItem(new GUIContent("DeleteAnimationLine"), false, (obj) => RemoveAnimationTimeline(((JTimelineAnimation)((object[])obj)[0]), ((JAnimationTrack)((object[])obj)[1])), new object[] { Animationline, linetrack }); return(contextMenu); }