/// <summary> Assign existing data without time.</summary> /// <param name="copy">Data to be assigned.</param> public override void AssignWithoutTime(TimedData copy) { SceneData sd = copy as SceneData; Name = sd.Name; Desc = sd.Desc; ConceptArt = sd.ConceptArt; Color = sd.Color; }
private static bool TimeOnScene(TimeSpan t, SceneData scene) { return(t >= scene.Start && t <= scene.End); }
/// <summary> Copy constructor. </summary> /// <param name="copy">Data to copy.</param> public SceneData(SceneData copy) : base(copy) { Desc = copy.Desc; ConceptArt = copy.ConceptArt; }