internal static void Create() { if (instance == null) { GameObject obj = new GameObject("Coroutine Handler"); DontDestroyOnLoad(obj); instance = obj.AddComponent <CoroutineHandler>(); IL2CPP.Il2CppTypeRegistry.AddBehaviour(instance); } }
public override void DestroyInstance() { this.routines.Clear(); Destroy(this.gameObject); instance = null; }
private void Awake() { instance = this; this.routines = new List <Routine>(); }