private void LoadSprites() { LoadComplete = false; foreach (KeyValuePair <string, CustomKnight.CustomKnightTexture> pair in CustomKnight.Textures) { CustomKnight.CustomKnightTexture texture = pair.Value; if (!texture.missing) { byte[] texBytes = File.ReadAllBytes((CustomKnight.DATA_DIR + "/" + CustomKnight.SKIN_FOLDER + "/" + texture.fileName).Replace("\\", "/")); if (texture.tex != null) { Destroy(texture.tex); } texture.tex = new Texture2D(2, 2); texture.tex.LoadImage(texBytes, true); } } ModifyHeroTextures(); LoadComplete = true; Destroy(gameObject); }
private static void DestroyObjects() { foreach (KeyValuePair <string, CustomKnight.CustomKnightTexture> pair in CustomKnight.Textures) { CustomKnight.CustomKnightTexture texture = pair.Value; if (texture.tex != null) { Destroy(texture.tex); } } LoadComplete = false; }
private static IEnumerator SetHeroTex() { yield return(new WaitWhile(() => !LoadComplete || HeroController.instance == null || CharmIconList.Instance == null)); if (!pulledDefaultTexturesAlready) { Log("Pulling Default Textures"); PullDefaultTextures(); } _knightMat.mainTexture = CustomKnight.Textures["Knight"].missing ? CustomKnight.Textures["Knight"].defaultTex : CustomKnight.Textures["Knight"].tex; _sprintMat.mainTexture = CustomKnight.Textures["Sprint"].missing ? CustomKnight.Textures["Sprint"].defaultTex : CustomKnight.Textures["Sprint"].tex; _unnMat.mainTexture = CustomKnight.Textures["Unn"].missing ? CustomKnight.Textures["Unn"].defaultTex : CustomKnight.Textures["Unn"].tex; _shadeMat.mainTexture = CustomKnight.Textures["Shade"].missing ? CustomKnight.Textures["Shade"].defaultTex : CustomKnight.Textures["Shade"].tex; _shadeOrbMat.mainTexture = CustomKnight.Textures["ShadeOrb"].missing ? CustomKnight.Textures["ShadeOrb"].defaultTex : CustomKnight.Textures["ShadeOrb"].tex; _shadeOrbReformMat.mainTexture = _shadeOrbMat.mainTexture; _shadeOrbRetreatMat.mainTexture = _shadeOrbMat.mainTexture; _shadeOrbChargeMat.mainTexture = _shadeOrbMat.mainTexture; _shadeOrbDepartMat.mainTexture = _shadeOrbMat.mainTexture; _shadeOrbQuakeMat.mainTexture = _shadeOrbMat.mainTexture; if (CustomKnight.settings.Preloads) { _cloakMat.mainTexture = CustomKnight.Textures["Cloak"].missing ? CustomKnight.Textures["Cloak"].defaultTex : CustomKnight.Textures["Cloak"].tex; _shriekMat.mainTexture = CustomKnight.Textures["Shriek"].missing ? CustomKnight.Textures["Shriek"].defaultTex : CustomKnight.Textures["Shriek"].tex; _wingsMat.mainTexture = CustomKnight.Textures["Wings"].missing ? CustomKnight.Textures["Wings"].defaultTex : CustomKnight.Textures["Wings"].tex; _quirrelMat.mainTexture = CustomKnight.Textures["Quirrel"].missing ? CustomKnight.Textures["Quirrel"].defaultTex : CustomKnight.Textures["Quirrel"].tex; _webbedMat.mainTexture = CustomKnight.Textures["Webbed"].missing ? CustomKnight.Textures["Webbed"].defaultTex : CustomKnight.Textures["Webbed"].tex; _dreamMat.mainTexture = CustomKnight.Textures["DreamArrival"].missing ? CustomKnight.Textures["DreamArrival"].defaultTex : CustomKnight.Textures["DreamArrival"].tex; _dnMat.mainTexture = CustomKnight.Textures["Dreamnail"].missing ? CustomKnight.Textures["Dreamnail"].defaultTex : CustomKnight.Textures["Dreamnail"].tex; _hornetMat.mainTexture = CustomKnight.Textures["Hornet"].missing ? CustomKnight.Textures["Hornet"].defaultTex : CustomKnight.Textures["Hornet"].tex; _birthMat.mainTexture = CustomKnight.Textures["Birthplace"].missing ? CustomKnight.Textures["Birthplace"].defaultTex : CustomKnight.Textures["Birthplace"].tex; } _baldurMat.mainTexture = CustomKnight.Textures["Baldur"].missing ? CustomKnight.Textures["Baldur"].defaultTex : CustomKnight.Textures["Baldur"].tex; _flukeMat.mainTexture = CustomKnight.Textures["Fluke"].missing ? CustomKnight.Textures["Fluke"].defaultTex : CustomKnight.Textures["Fluke"].tex; _grimmMat.mainTexture = CustomKnight.Textures["Grimm"].missing ? CustomKnight.Textures["Grimm"].defaultTex : CustomKnight.Textures["Grimm"].tex; _shieldMat.mainTexture = CustomKnight.Textures["Shield"].missing ? CustomKnight.Textures["Shield"].defaultTex : CustomKnight.Textures["Shield"].tex; _weaverMat.mainTexture = CustomKnight.Textures["Weaver"].missing ? CustomKnight.Textures["Weaver"].defaultTex : CustomKnight.Textures["Weaver"].tex; _wombMat.mainTexture = CustomKnight.Textures["Hatchling"].missing ? CustomKnight.Textures["Hatchling"].defaultTex : CustomKnight.Textures["Hatchling"].tex; foreach (Transform child in HeroController.instance.gameObject.transform) { if (child.name == "Spells") { foreach (Transform spellsChild in child) { if (spellsChild.name == "Scr Heads" || spellsChild.name == "Scr Base") { _wraithsMat.mainTexture = CustomKnight.Textures["Wraiths"].missing ? CustomKnight.Textures["Wraiths"].defaultTex : CustomKnight.Textures["Wraiths"].tex; } else if (spellsChild.name == "Scr Heads 2" || spellsChild.name == "Scr Base 2") { _voidMat.mainTexture = CustomKnight.Textures["VoidSpells"].missing ? CustomKnight.Textures["VoidSpells"].defaultTex : CustomKnight.Textures["VoidSpells"].tex; } } } else if (child.name == "Focus Effects") { foreach (Transform focusChild in child) { if (focusChild.name == "Heal Anim") { _vsMat.mainTexture = CustomKnight.Textures["VS"].missing ? CustomKnight.Textures["VS"].defaultTex : CustomKnight.Textures["VS"].tex; break; } } } } _hudMat.mainTexture = CustomKnight.Textures["Hud"].missing ? CustomKnight.Textures["Hud"].defaultTex : CustomKnight.Textures["Hud"].tex; foreach (SpriteRenderer i in GameCameras.instance.hudCanvas.GetComponentsInChildren <SpriteRenderer>(true)) { if (i.name == "Orb Full") { Texture2D tex = CustomKnight.Textures["OrbFull"].missing ? CustomKnight.Textures["OrbFull"].defaultTex : CustomKnight.Textures["OrbFull"].tex; i.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f)); } else if (i.name == "Pulse Sprite") { if (i.gameObject != null) { Destroy(i.gameObject); } } } CustomKnight.CustomKnightTexture invTexture = CustomKnight.Textures["Inventory"]; Texture2D invTex = invTexture.missing ? invTexture.defaultTex : invTexture.tex; PlayMakerFSM updateSprite = GameManager.instance.inventoryFSM.gameObject.FindGameObjectInChildren("Detail Sprite").LocateMyFSM("Update Sprite"); for (int charmNum = 1; charmNum <= 40; charmNum++) { IEnumerable <Vector2> charmCoords; float charmX, charmY; Sprite charmSprite; Sprite newCharmSprite; float offsetX = 0.0f; float offsetY = 0.0f; float shrinkX = 2.0f; float shrinkY = 2.0f; PlayMakerFSM charmShowIfCollected; switch (charmNum) { case 23: // Fixed Fragile Heart offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.spriteList[charmNum]; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.spriteList[charmNum] = newCharmSprite; // Broken Fragile Heart offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmShowIfCollected = GameCameras.instance.hudCamera.gameObject.FindGameObjectInChildren(charmNum.ToString()).LocateMyFSM("charm_show_if_collected"); charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("Glass HP", 2).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("Glass HP", 2).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("Glass HP", 2).sprite.Value = newCharmSprite; // Unbreakable Heart offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.unbreakableHeart; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.unbreakableHeart = newCharmSprite; break; case 24: // Fixed Fragile Greed offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.spriteList[charmNum]; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.spriteList[charmNum] = newCharmSprite; // Broken Fragile Greed offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmShowIfCollected = GameCameras.instance.hudCamera.gameObject.FindGameObjectInChildren(charmNum.ToString()).LocateMyFSM("charm_show_if_collected"); charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("Glass Geo", 2).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("Glass Geo", 2).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("Glass Geo", 2).sprite.Value = newCharmSprite; // Unbreakable Greed offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.unbreakableGreed; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.unbreakableGreed = newCharmSprite; break; case 25: // Fixed Fragile Strength offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.spriteList[charmNum]; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.spriteList[charmNum] = newCharmSprite; // Broken Fragile Strength offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmShowIfCollected = GameCameras.instance.hudCamera.gameObject.FindGameObjectInChildren(charmNum.ToString()).LocateMyFSM("charm_show_if_collected"); charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("Glass Attack", 2).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("Glass Attack", 2).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("Glass Attack", 2).sprite.Value = newCharmSprite; // Unbreakable Strength offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.unbreakableStrength; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.unbreakableStrength = newCharmSprite; break; case 36: charmShowIfCollected = GameCameras.instance.hudCamera.gameObject.FindGameObjectInChildren(charmNum.ToString()).LocateMyFSM("charm_show_if_collected"); updateSprite = GameManager.instance.inventoryFSM.gameObject.FindGameObjectInChildren("Detail Sprite").LocateMyFSM("Update Sprite"); offsetX = 7; offsetY = 0; shrinkX = 54; shrinkY = 0; charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R Queen", 0).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R Queen", 0).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("R Queen", 0).sprite.Value = newCharmSprite; offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmShowIfCollected = GameCameras.instance.hudCamera.gameObject.FindGameObjectInChildren(charmNum.ToString()).LocateMyFSM("charm_show_if_collected"); charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R King", 0).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R King", 0).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("R King", 0).sprite.Value = newCharmSprite; offsetX = 0; offsetY = -3; shrinkX = 0; shrinkY = 8; charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R Final", 0).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R Final", 0).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("R Final", 0).sprite.Value = newCharmSprite; offsetX = 0; offsetY = -5; shrinkX = 0; shrinkY = 12; charmSprite = charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R Shade", 0).sprite.Value as Sprite; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); charmShowIfCollected.GetAction <SetSpriteRendererSprite>("R Shade", 0).sprite.Value = newCharmSprite; updateSprite.GetAction <SetSpriteRendererSprite>("R Shade", 0).sprite.Value = newCharmSprite; break; case 40: offsetX = -12; offsetY = 0; shrinkX = 20; shrinkY = 10; charmSprite = CharmIconList.Instance.grimmchildLevel1; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.grimmchildLevel1 = newCharmSprite; offsetX = -6; offsetY = 4; shrinkX = 28; shrinkY = 16; charmSprite = CharmIconList.Instance.grimmchildLevel2; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.grimmchildLevel2 = newCharmSprite; offsetX = -14; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.grimmchildLevel3; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.grimmchildLevel3 = newCharmSprite; offsetX = -18; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.grimmchildLevel4; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.grimmchildLevel4 = newCharmSprite; offsetX = 0; offsetY = 0; shrinkX = 0; shrinkY = 0; charmSprite = CharmIconList.Instance.nymmCharm; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.nymmCharm = newCharmSprite; break; default: // Fringe cases where charm rect positions and sizes are incorrect switch (charmNum) { // Fury of the Fallen case 6: offsetY = -5; shrinkY = 10; break; // Defender's Crest case 10: offsetX = -2; offsetY = 0; shrinkX = 20; shrinkY = 10; break; // Shape of Unn case 28: offsetX = -8; offsetY = -4; shrinkX = 40; shrinkY = 10; break; // Dashmaster case 31: offsetX = 0; offsetY = 0; shrinkX = 10; shrinkY = 6; break; // Quick Slash case 32: offsetX = 2; offsetY = 2; shrinkY = 2; break; // Deep Focus case 34: shrinkY = 6; break; } charmSprite = CharmIconList.Instance.spriteList[charmNum]; charmCoords = charmSprite.uv.Select(uv => ConvertUVToPixelCoordinates(uv, charmSprite.texture.width, charmSprite.texture.height)); charmX = charmCoords.Min(uv => uv.x); charmY = charmCoords.Min(uv => uv.y); newCharmSprite = Sprite.Create(invTex, new Rect(charmX + offsetX, charmY + offsetY, charmSprite.rect.width - shrinkX, charmSprite.rect.height - shrinkY), new Vector2(0.5f, 0.5f)); CharmIconList.Instance.spriteList[charmNum] = newCharmSprite; break; } } texRoutineRunning = false; }