コード例 #1
0
ファイル: CarAsset.cs プロジェクト: larnin/CustomCar
        public static CarAsset CreateFromAudioZip(string filename)
        {
            CarAsset asset = new CarAsset();

            using (FileStream zipFile = new FileStream(filename, FileMode.Open))
            {
                using (ZipArchive zip = new ZipArchive(zipFile, ZipArchiveMode.Read))
                {
                    var         settingsEntry = zip.GetEntry("settings.json");
                    CarSettings settings      = null;
                    if (settingsEntry == null)
                    {
                        settings = new CarSettings();
                    }
                    else
                    {
                        settings = CarSettings.LoadFromZipEntry(settingsEntry);
                    }

                    asset.LoadSoundAssets(zip, settings);
                }
            }

            return(asset);
        }
コード例 #2
0
ファイル: CarAsset.cs プロジェクト: larnin/CustomCar
        public static CarAsset CreateFromPrefab(string filename)
        {
            CarAsset asset = new CarAsset();

            asset.m_bundle = AssetBundle.LoadFromFile(filename);

            //nothing more to do on soundInfo

            return(asset);
        }