コード例 #1
0
        private void CustomAvatarLoaded(CustomAvatar loadedAvatar, AvatarLoadResult result)
        {
            if (result != AvatarLoadResult.Completed)
            {
                Plugin.Log("Avatar " + loadedAvatar.FullPath + " failed to load");
                return;
            }

            Plugin.Log("Loaded avatar " + loadedAvatar.Name + " by " + loadedAvatar.AuthorName);

            if (_currentSpawnedPlayerAvatar?.GameObject != null)
            {
                Object.Destroy(_currentSpawnedPlayerAvatar.GameObject);
            }

            _currentSpawnedPlayerAvatar = AvatarSpawner.SpawnAvatar(loadedAvatar, _playerAvatarInput);

            if (AvatarChanged != null)
            {
                AvatarChanged(loadedAvatar);
            }

            _startAvatarLocalScale = _currentSpawnedPlayerAvatar.GameObject.transform.localScale;
            _prevPlayerHeight      = -1;
            ResizePlayerAvatar();
            OnFirstPersonEnabledChanged(Plugin.Instance.FirstPersonEnabled);
        }
コード例 #2
0
        public void ResizeAvatar(SpawnedAvatar avatar)
        {
            if (!avatar.customAvatar.descriptor.allowHeightCalibration)
            {
                return;
            }

            // compute scale
            float            scale;
            AvatarResizeMode resizeMode = SettingsManager.settings.resizeMode;

            switch (resizeMode)
            {
            case AvatarResizeMode.ArmSpan:
                float playerArmLength = SettingsManager.settings.playerArmSpan;
                var   avatarArmLength = avatar.customAvatar.GetArmSpan();

                scale = playerArmLength / avatarArmLength;
                break;

            case AvatarResizeMode.Height:
                scale = BeatSaberUtil.GetPlayerEyeHeight() / avatar.customAvatar.eyeHeight;
                break;

            default:
                scale = 1.0f;
                break;
            }

            // apply scale
            avatar.behaviour.scale = scale;

            SharedCoroutineStarter.instance.StartCoroutine(FloorMendingWithDelay(avatar));
        }
コード例 #3
0
        public void ResizeAvatar(SpawnedAvatar avatar)
        {
            if (!avatar.customAvatar.descriptor.allowHeightCalibration || !avatar.customAvatar.isIKAvatar)
            {
                return;
            }

            // compute scale
            float            scale;
            AvatarResizeMode resizeMode = SettingsManager.settings.resizeMode;

            switch (resizeMode)
            {
            case AvatarResizeMode.ArmSpan:
                float avatarArmLength = avatar.customAvatar.GetArmSpan();

                if (avatarArmLength > 0)
                {
                    scale = SettingsManager.settings.playerArmSpan / avatarArmLength;
                }
                else
                {
                    scale = 1.0f;
                }

                break;

            case AvatarResizeMode.Height:
                float avatarEyeHeight = avatar.customAvatar.eyeHeight;

                if (avatarEyeHeight > 0)
                {
                    scale = BeatSaberUtil.GetPlayerEyeHeight() / avatarEyeHeight;
                }
                else
                {
                    scale = 1.0f;
                }

                break;

            default:
                scale = 1.0f;
                break;
            }

            if (scale <= 0)
            {
                Plugin.logger.Warn("Calculated scale is <= 0; reverting to 1");
                scale = 1.0f;
            }

            // apply scale
            avatar.tracking.scale = scale;

            SharedCoroutineStarter.instance.StartCoroutine(FloorMendingWithDelay(avatar));
        }
コード例 #4
0
        public static SpawnedAvatar SpawnAvatar(CustomAvatar customAvatar, IAvatarInput avatarInput)
        {
            if (customAvatar.GameObject == null)
            {
                Plugin.Log("Can't spawn " + customAvatar.FullPath + " because it hasn't been loaded!");
                return(null);
            }

            var avatarGameObject = Object.Instantiate(customAvatar.GameObject);

            var behaviour = avatarGameObject.AddComponent <AvatarBehaviour>();

            behaviour.Init(avatarInput);

            avatarGameObject.AddComponent <AvatarEventsPlayer>();

            /* Don't have the patience to make this work rn
             *
             * var mainCamera = Camera.main;
             *
             * foreach (Camera cam in avatarGameObject.GetComponentsInChildren<Camera>())
             * {
             *      if(mainCamera)
             *      {
             *              var newCamObj = Object.Instantiate(mainCamera, cam.transform);
             *              newCamObj.tag = "Untagged";
             *              while (newCamObj.transform.childCount > 0) Object.DestroyImmediate(newCamObj.transform.GetChild(0).gameObject);
             *              Object.DestroyImmediate(newCamObj.GetComponent("CameraRenderCallbacksManager"));
             *              Object.DestroyImmediate(newCamObj.GetComponent("AudioListener"));
             *              Object.DestroyImmediate(newCamObj.GetComponent("MeshCollider"));
             *
             *              var newCam = newCamObj.GetComponent<Camera>();
             *              newCam.stereoTargetEye = StereoTargetEyeMask.None;
             *              newCam.cullingMask = cam.cullingMask;
             *
             *              var _liv = newCam.GetComponent<LIV.SDK.Unity.LIV>();
             *              if (_liv)
             *                      Object.Destroy(_liv);
             *
             *              var _screenCamera = new GameObject("Screen Camera").AddComponent<ScreenCameraBehaviour>();
             *
             *              if (_previewMaterial == null)
             *                      _previewMaterial = new Material(Shader.Find("Hidden/BlitCopyWithDepth"));
             *
             *
             *              cam.enabled = false;
             *      }
             * }
             */

            Object.DontDestroyOnLoad(avatarGameObject);

            var spawnedAvatar = new SpawnedAvatar(customAvatar, avatarGameObject);

            return(spawnedAvatar);
        }
コード例 #5
0
        private IEnumerator FloorMendingWithDelay(SpawnedAvatar avatar)
        {
            yield return(new WaitForEndOfFrame()); // wait for CustomFloorPlugin:PlatformManager:Start to hide original platform

            float floorOffset = 0f;

            if (SettingsManager.settings.enableFloorAdjust && avatar.customAvatar.isIKAvatar)
            {
                float playerEyeHeight = BeatSaberUtil.GetPlayerEyeHeight();
                float avatarEyeHeight = avatar.customAvatar.eyeHeight;

                floorOffset = playerEyeHeight - avatarEyeHeight * avatar.tracking.scale;

                if (SettingsManager.settings.moveFloorWithRoomAdjust)
                {
                    floorOffset += BeatSaberUtil.GetRoomCenter().y;
                }
            }

            floorOffset = (float)Math.Round(floorOffset, 3);  // round to millimeter

            // apply offset
            avatar.tracking.verticalPosition = floorOffset;

            // ReSharper disable Unity.PerformanceCriticalCodeInvocation
            GameObject menuPlayersPlace = GameObject.Find("MenuPlayersPlace");
            GameObject originalFloor    = GameObject.Find("Environment/PlayersPlace");
            GameObject customFloor      = GameObject.Find("Platform Loader");

            // ReSharper disable restore Unity.PerformanceCriticalCodeInvocation

            if (menuPlayersPlace)
            {
                Plugin.logger.Info($"Moving MenuPlayersPlace floor {Math.Abs(floorOffset)} m {(floorOffset >= 0 ? "up" : "down")}");
                menuPlayersPlace.transform.position = new Vector3(0, floorOffset, 0);
            }

            if (originalFloor)
            {
                Plugin.logger.Info($"Moving PlayersPlace {Math.Abs(floorOffset)} m {(floorOffset >= 0 ? "up" : "down")}");
                originalFloor.transform.position = new Vector3(0, floorOffset, 0);
            }

            if (customFloor)
            {
                Plugin.logger.Info($"Moving Custom Platforms floor {Math.Abs(floorOffset)} m {(floorOffset >= 0 ? "up" : "down")}");

                _initialPlatformPosition       = _initialPlatformPosition ?? customFloor.transform.position;
                customFloor.transform.position = (Vector3.up * floorOffset) + _initialPlatformPosition ?? Vector3.zero;
            }
        }
コード例 #6
0
        private static SpawnedAvatar SpawnAvatar(CustomAvatar customAvatar, AvatarInput input)
        {
            if (customAvatar == null)
            {
                throw new ArgumentNullException(nameof(customAvatar));
            }
            if (input == null)
            {
                throw new ArgumentNullException(nameof(input));
            }

            var spawnedAvatar = new SpawnedAvatar(customAvatar, input);

            return(spawnedAvatar);
        }
コード例 #7
0
        public static SpawnedAvatar SpawnAvatar(CustomAvatar customAvatar, IAvatarInput avatarInput)
        {
            if (customAvatar.GameObject == null)
            {
                Plugin.Log("Can't spawn " + customAvatar.FullPath + " because it hasn't been loaded!");
                return(null);
            }

            var avatarGameObject = Object.Instantiate(customAvatar.GameObject);

            var behaviour = avatarGameObject.AddComponent <AvatarBehaviour>();

            behaviour.Init(avatarInput);

            avatarGameObject.AddComponent <AvatarEventsPlayer>();

            Object.DontDestroyOnLoad(avatarGameObject);

            var spawnedAvatar = new SpawnedAvatar(customAvatar, avatarGameObject);

            return(spawnedAvatar);
        }
コード例 #8
0
        public void SwitchToAvatar(CustomAvatar avatar)
        {
            if (avatar == null)
            {
                return;
            }
            if (currentlySpawnedAvatar?.customAvatar == avatar)
            {
                return;
            }

            currentlySpawnedAvatar?.Destroy();

            currentlySpawnedAvatar = SpawnAvatar(avatar);

            avatarChanged?.Invoke(currentlySpawnedAvatar);

            ResizeCurrentAvatar();
            currentlySpawnedAvatar?.OnFirstPersonEnabledChanged();

            SettingsManager.settings.previousAvatarPath = avatar.fullPath;
        }
コード例 #9
0
        private void CustomAvatarLoaded(CustomAvatar loadedAvatar, AvatarLoadResult result)
        {
            if (result != AvatarLoadResult.Completed)
            {
                Logger.Log("Avatar " + loadedAvatar.FullPath + " failed to load");
                return;
            }

            Logger.Log("Loaded avatar " + loadedAvatar.Name + " by " + loadedAvatar.AuthorName);

            if (_currentSpawnedPlayerAvatar?.GameObject != null)
            {
                Object.Destroy(_currentSpawnedPlayerAvatar.GameObject);
            }

            _currentSpawnedPlayerAvatar = AvatarSpawner.SpawnAvatar(loadedAvatar, _playerAvatarInput);

            AvatarChanged?.Invoke(loadedAvatar);

            _avatarTailor.OnAvatarLoaded(_currentSpawnedPlayerAvatar);
            ResizePlayerAvatar();
            OnFirstPersonEnabledChanged(Plugin.Instance.FirstPersonEnabled);
        }
コード例 #10
0
        private IEnumerator FloorMendingWithDelay(SpawnedAvatar avatar)
        {
            yield return(new WaitForEndOfFrame()); // wait for CustomFloorPlugin:PlatformManager:Start to hide original platform

            float floorOffset = 0f;

            if (SettingsManager.settings.enableFloorAdjust && avatar.customAvatar.isIKAvatar)
            {
                float playerViewPointHeight = BeatSaberUtil.GetPlayerEyeHeight();
                float avatarViewPointHeight = avatar.customAvatar.viewPoint.position.y;

                floorOffset = playerViewPointHeight - avatarViewPointHeight * avatar.behaviour.scale;
            }

            // apply offset
            avatar.behaviour.position = new Vector3(0, floorOffset, 0);

            // ReSharper disable Unity.PerformanceCriticalCodeInvocation
            var originalFloor = GameObject.Find("MenuPlayersPlace") ?? GameObject.Find("Static/PlayersPlace");
            var customFloor   = GameObject.Find("Platform Loader");

            // ReSharper disable restore Unity.PerformanceCriticalCodeInvocation

            if (originalFloor)
            {
                Plugin.logger.Info($"Moving original floor {Math.Abs(floorOffset)} m {(floorOffset >= 0 ? "up" : "down")}");
                originalFloor.transform.position = new Vector3(0, floorOffset, 0);
            }

            if (customFloor)
            {
                Plugin.logger.Info($"Moving Custom Platforms floor {Math.Abs(floorOffset)} m {(floorOffset >= 0 ? "up" : "down")}");

                _initialPlatformPosition       = _initialPlatformPosition ?? customFloor.transform.position;
                customFloor.transform.position = (Vector3.up * floorOffset) + _initialPlatformPosition ?? Vector3.zero;
            }
        }