コード例 #1
0
 public static CustomAssetHolder.AssetData CreateAssetDataAssetsWithPath(string savePath)
 {
     CustomAssetHolder.AssetData assetData = ScriptableObject.CreateInstance <CustomAssetHolder.AssetData>();
     UnityEditor.AssetDatabase.CreateAsset(assetData, savePath);
     UnityEditor.AssetDatabase.SaveAssets();
     UnityEditor.AssetDatabase.Refresh();
     return(assetData);
 }
コード例 #2
0
    static int QPYX_get_assetData_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        SpriteHolder QPYX_obj_YXQP = (SpriteHolder)QPYX_o_YXQP;
            CustomAssetHolder.AssetData QPYX_ret_YXQP = QPYX_obj_YXQP.assetData;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index assetData on a nil value"));
        }
    }
コード例 #3
0
    static int QPYX_set_assetData_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        SpriteHolder QPYX_obj_YXQP = (SpriteHolder)QPYX_o_YXQP;
            CustomAssetHolder.AssetData QPYX_arg0_YXQP = (CustomAssetHolder.AssetData)ToLua.CheckObject <CustomAssetHolder.AssetData>(L_YXQP, 2);
            QPYX_obj_YXQP.assetData = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index assetData on a nil value"));
        }
    }
コード例 #4
0
    static int get_assetData(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            SpriteHolder obj = (SpriteHolder)o;
            CustomAssetHolder.AssetData ret = obj.assetData;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index assetData on a nil value"));
        }
    }
コード例 #5
0
    static int set_assetData(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            SpriteHolder obj = (SpriteHolder)o;
            CustomAssetHolder.AssetData arg0 = (CustomAssetHolder.AssetData)ToLua.CheckObject <CustomAssetHolder.AssetData>(L, 2);
            obj.assetData = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index assetData on a nil value"));
        }
    }
コード例 #6
0
 public static CustomAssetHolder.AssetData LoadPlayAssetDataFromPath(string path)
 {
     CustomAssetHolder.AssetData assetData = UnityEditor.AssetDatabase.LoadAssetAtPath <CustomAssetHolder.AssetData>(path);
     return(assetData);
 }