public AddData() { InitializeComponent(); ucAddCar = new UcAddCar(); ucAddCust = new UcAddCust(); ucAddSell = new UcAddSell(); centerLayout.Controls.Add(ucAddCar); centerLayout.Dock = DockStyle.Fill; }
public AddData(UnionController uHandler) { InitializeComponent(); ucAddCar = new UcAddCar(uHandler, this); ucAddCust = new UcAddCust(uHandler); ucAddSell = new UcAddSell(uHandler); //centerLayout.Controls.Add(ucAddCar); //centerLayout.Dock = DockStyle.Fill; ucAddCar.addCarConfirmEvent += addCarConfirmHandler; }
public AddData(UnionController uHandler) //오버로딩 { InitializeComponent(); this.uHandler = uHandler; //객체 생성 ucAddCar = new UcAddCar(uHandler, this); ucAddCust = new UcAddCust(uHandler); ucAddSell = new UcAddSell(uHandler); centerLayout.Controls.Add(ucAddCar); centerLayout.Dock = DockStyle.Fill; //화면을 꽉 채워라 ucAddCar.addCarConfirmEvevt += addCarConfirmHandler; //내가 만든 이벤트를 등록하는 것 }